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Immersive Optimization Mod FAQ

6 questions players actually ask, answered.

What does the Immersive Optimization Mod do?
It improves server performance by implementing an entity tick scheduler that slows down and distributes entity ticks instead of disabling them. This reduces lag while keeping farms and distant entities functional.
How is it different from other optimization mods that disable entity ticks?
Rather than turning entity ticks off entirely, it intelligently slows and spreads them across multiple ticks. This preserves farm and entity functionality while still cutting lag.
How much performance improvement can it provide?
It can deliver up to 200% performance improvements, with results varying by setup. It has shown gains in both Cobblemon and large modpacks with heavy entity loads.
Does it work well with Entity Culling?
Yes, it is designed to work well alongside mods like Entity Culling. The two address performance in complementary ways.
How does it smooth out performance spikes?
It distributes entity updates across multiple ticks rather than processing them all at once. This spreads the workload and keeps server operation stable.
Does it adjust tick rates automatically?
Yes, it automatically adjusts tick rates based on server load. This lets it optimize performance in real time without manual tuning.