Master Agent Abilities and Ultimate Charge
How Ultimate Points Work
Your selected agent builds ultimate charge through:
- Securing eliminations during combat
- Defusing or planting the Spike
- Surviving rounds and completing objectives
Once your ultimate meter fills, you unlock a powerful game-changing ability unique to your agent.
Agent Role Selection
Duelists (Phoenix, Jett, Raze, Iso) — High-damage agents for aggressive plays and entry fragging. Use ultimates to secure kills or create dueling advantages.
Initiators (Sova, KAY/O, Gekko) — Information and crowd control. Ultimates reveal enemy positions or suppress abilities.
Sentinels (Sage, Killjoy, Vyse, Chamber) — Defense and support. Ultimates heal, revive, detain, or lock down areas.
Controllers (Omen, Clove, Viper, Brimstone) — Map control through vision denial. Ultimates create large-scale smoke or damage zones.
Timing Your Ultimate
Don't waste ultimates early in rounds. Coordinate with teammates to activate ultimates during critical moments—site takes, retakes, or clutch situations—for maximum impact.