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Health Indicator TXF Mod FAQ

10 questions players actually ask, answered.

How do I turn on the health indicator hud?
The HUD is active by default once the mod is loaded, so you should see names, armor, and health above nearby entities immediately. If nothing shows, check the mod config and make sure the display toggle hasn't been switched off.
Why is the health bar not showing above mobs?
The most common cause is that the entity is out of your configured display range, or the HUD has been toggled off in the config. Some entities may also be excluded by your filter settings, so review the config if a specific mob type never shows a bar.
How do I open the health indicator config?
Open the mod config through your mod menu or the config file, where you can adjust bar style, colors, and other display options. Changes usually apply right away, but a restart can help if something doesn't refresh.
What do the numbers and bars actually mean?
The numeric value shows the entity's current health, and the bar is a visual version of that same value so you can read it at a glance. Armor is shown separately, letting you judge how much protection a target still has before you commit to a fight.
Can I see a mob's armor with this mod?
Yes, the HUD displays armor alongside the name and health, which is useful for deciding whether a target is worth attacking. If armor isn't appearing, confirm the armor display option is enabled in the config.
How do I change the health bar colors?
Colors are set in the mod config, where you can pick separate colors for different states like full, low, or damaged health. Match the colors to your resource pack or UI so the bars stay readable during fights.
The hud is too cluttered when lots of mobs are around, how do I fix it?
Reduce the display range or limit which entity types show a bar in the config so only relevant targets are tracked. Narrowing the range is usually the fastest way to cut clutter in crowded areas like farms or raids.
Does health indicator txf work on servers?
It works as a client-side display, so it shows information your client already receives about entities. On servers that hide health or armor data, the HUD may show less than it does in singleplayer.
Will this mod cause lag with many entities?
Rendering many bars at once can cost performance, especially in mob-dense areas. Lowering the display range and trimming which entities are tracked in the config keeps the impact small.
Is health indicator txf compatible with other hud mods?
It generally coexists with other HUD mods, but overlapping elements can make the screen messy. If bars collide with another mod's display, move or resize them in the config so both stay visible.