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Guard Villagers — Configuration
Every setting in the mod config file, with what it changes.
Other settings in this file
59 more options the mod ships without its own description. Names are taken straight from the config file.
- Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned
- All mobs attack guards
- armorvillagerAllow armorers and weaponsmiths repair guard items when down below half durability?
- blacksmithAllow blacksmiths to repair Iron Golems below 80 health
- clericAllow clerics to heal players and villagers?
- guardArrowsAllow guard arrows to hit villager-like mobs?
- AttackAllMobsAllow guards to attack all mobs
- Allow guards to convert to zombie villagers upon being killed by zombies?
- GuardsOpenDoorsAllow guards to open doors
- Allow guards to patrol around villager workstations like golems?
- GuardRaiseShieldAllow guards to permanently raise their shields?
- Allow guards to sink temporarily to fight mobs that are under water?
- Allow guards to teleport if following the player
- IllagersRunFromPolarBearsAllow Illagers to run from polar bears
- Allow Iron Golems to float on water?
- hotvArmorAllow players to give guards stuff only if they have the hero of the village effect?
- RaidAnimalsAllow raiders to attack farm animals during raids?
- multifollowAllow the player to right click on bells to mass order guards to follow them?
- VillagersRunFromPolarBearsAllow villagers to run from polar bears?
- WitchesVillagerAllow witches to attack villagers
- amountofHealthRegeneratedAmount of hearts regenerated
- Angle of how ranged guards determine if a friendly mob is infront of them before firing
- Chance for guards to lose durability
- Chance to drop equipment
- Depth value for guards fighting underwater mobs
- Display guard health in icons
- GuardFormationEnable shield guards to stay close together in combat
- steveModelEnable steve model for Guards
- golem stuff
- Guard crossbow attack radius
- Guard follow range
- Guard health
- Guard speed
- guard stuff
- Have baby villagers have big heads like in bedrock?
- FriendlyFireHave guards attempt to avoid firing into other friendly mobs?
- Have guards only follow the player if they have hero of the village?
- Have guards randomly spawn with biome variants?
- How low of a reputation of a player should have to be instantly aggroed upon by guards and golems?
- How many guards should spawn in a village?
- How many times a cleric can heal a guard in one day
- How many times a smith villager can heal a golem in one day
- How many times a villager can heal a guard's equipment in one day
- Minimum reputation requirement for guards to give you access to their inventories
- mob ai in general
- Mob Blacklist
- Mobs that guards actively protect when they get hurt
- Mobs that guards actively protect when they get targeted
- Profession Whitelist for golem repair ai
- Profession Whitelist for guard conversion
- Profession Whitelist for guard weaponry repair ai
- Profession Whitelist for healing ai for clerics
- raids and illagers
- hotvPatrolPointRequire hero of the village for guards to patrol areas
- Structure pieces that spawn guards
- rangeThis is the range in which the guards will be aggroed to mobs that are attacking villagers.
- hotvThis will make it so villagers will only be converted into guards if the player has hero of the village
- villager stuff
- Mob WhitelistWhitelist of mobs for guards to attack