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Get It Together Drops Mod FAQ

18 questions players actually ask, answered.

How do I open the get it together drops config?
Open the mod list from the main menu or pause screen, select Get It Together Drops, and click the Config button to reach the Radius and CheckY options. If your mod loader routes configs through a separate config screen mod, you can open it from there instead.
What does the radius setting actually do?
It sets how far a dropped item will look for other items to merge with, measured in blocks. A larger radius means items merge from further apart, which cuts down the number of entities in busy areas.
Why aren't my items merging even with a big radius?
Check whether the items are in the getittogetherdrops:do_not_combine or getittogetherdrops:ignored tags, since both stop normal merging. Also make sure CheckY matches what you want, because items at different heights won't merge if it's off.
What's the difference between do_not_combine and ignored?
Do_not_combine prevents an item from ever merging with others, while ignored makes that item fall back to vanilla behavior and skip the mod entirely. Use do_not_combine when you want the item to stay separate, and ignored when you just want vanilla rules for it.
How do I make items merge across different heights?
Set CheckY to true in the config so items look for merge partners above and below them, not just on the same level. Leave it false if you want the default behavior where height differences block merging.
Will a huge radius hurt my performance?
A very large radius makes each item scan a bigger area for merge partners, so the search cost per item goes up even as the entity count goes down. Test a few values in your busiest area and pick the smallest radius that still keeps item counts manageable.
How do I stop specific items from merging?
Add those items to the getittogetherdrops:do_not_combine item tag, which prevents them from combining with anything on the ground. This is the usual fix for items you need to keep separate for sorting or crafting.
Can I use this mod to reduce lag from item farms?
Yes, raising the radius lets drops from farms merge into fewer entities, which lowers the entity count your game has to tick. If your farm relies on items staying apart for sorting, add those items to the ignored or do_not_combine tags first.
Does this mod break item sorting systems?
It can, because merging changes how many separate item entities reach your sorters. Add your sorter's key items to the getittogetherdrops:ignored or getittogetherdrops:do_not_combine tag so they keep their normal behavior.
Do items still merge the same way as vanilla by default?
Yes, the default Radius matches vanilla's small merge range and CheckY is off, so behavior is unchanged until you adjust the config. Change those values only when you actually want more aggressive merging.
How do I get started with Get It Together Drops?
Open the mod's configuration screen from the mod list or config menu and set the Radius value to something larger than the default. Once you raise the radius, dropped items will start searching a wider area to merge into stacks.
What is the CheckY option for?
CheckY decides whether items at different heights are allowed to combine. Set it to true if you want items on separate Y levels to merge, or leave it false to keep the default behavior of only combining items at the same height.
Why aren't my items combining even after I changed the radius?
Check that the items aren't covered by the getittogetherdrops:do_not_combine or getittogetherdrops:ignored item tags, since those prevent merging. Also confirm CheckY is set the way you want if your items are at different heights.
How do I stop items from combining into one giant stack?
Add the items you want to keep separate to the getittogetherdrops:do_not_combine item tag. Items in that tag will never merge with others, so they stay as individual drops.
How do I make specific items ignore the mod entirely?
Put those items in the getittogetherdrops:ignored item tag. They will then use vanilla behavior and won't be affected by your radius or CheckY settings.
Can Get It Together Drops help with lag from item farms or explosions?
Yes, that's its main purpose. By merging nearby drops into fewer stacks, it reduces the number of item entities the game has to track, which helps performance in areas with lots of items.
Will a large radius cause problems or lag?
A very large radius means items search a bigger area for merge targets, so it can add some overhead. If you notice issues, lower the radius or enable CheckY only when you actually need cross-height merging.
Does Get It Together Drops work with other mods that add items?
It works with items from other mods as long as they follow normal item behavior. You can use the do_not_combine and ignored tags to control how specific modded items are handled.