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Fusion Connected Textures Mod FAQ

10 questions players actually ask, answered.

How do I get started making connected textures with Fusion?
You need to create a resource pack and define a Fusion model or block definition that tells the mod which textures connect and how. The mod reads your pack's assets and applies the connection logic automatically, so no code compilation is needed. Start by copying an existing connected texture layout from the mod's documentation and swapping in your own texture files.
What are the seven connection layouts and when do I use each one?
The layouts control how a texture decides which neighbors it connects to, covering cases like full connection, horizontal-only, vertical-only, and corner-based patterns. Use full connection for things like glass or stone walls, and narrower layouts for edges, borders, or blocks that should only merge in one direction. Pick the layout that matches the visual rule you want your block to follow.
Why aren't my connected textures showing up in-game?
The most common causes are a missing or malformed Fusion definition file, textures not matching the expected naming or folder structure, or the resource pack not being loaded above other packs. Double-check that your pack is enabled and that the block you're targeting actually has a Fusion model assigned to it. Reloading resources with F3+T often fixes cases where the pack loaded but textures didn't refresh.
How do I make a scrolling texture for a conveyor belt?
You define a scrolling texture in your resource pack by pointing Fusion at an image and specifying the scroll direction, including diagonal if you want it. The mod then animates the texture across the block face continuously. Make sure your source image tiles seamlessly, or you'll see a visible seam as it scrolls.
Can scrolling textures go diagonally or in multiple directions?
Yes, Fusion supports scrolling in different directions, including diagonal movement, not just the four cardinal directions. You set the direction in the texture's definition, and the mod handles the animation. This is useful for angled belts, flowing effects, or stylized motion.
How do I make one texture span across multiple blocks?
You use Fusion's multi-block spanning feature, which treats a group of blocks as a single surface so one large texture covers them all. You define the span in your resource pack so the mod knows how the blocks group together. This is how you get large murals or seamless patterns across a wall.
How do I add an overlay on top of a block using Fusion?
Overlays are created with connecting models and textures that render on top of the base block, letting you add details like grime, decals, or highlights. You define the overlay in your resource pack and assign it to the block. The overlay connects using the same layout rules as regular connected textures.
Can Fusion change entity models or textures based on conditions?
Yes, resource packs can modify entity models and textures based on conditions like altitude, biome, or dimension. This lets you make an entity look different depending on where it is in the world. You set up the conditions in your pack, and Fusion swaps the model or texture when they're met.
Does Fusion work with other mods and resource packs?
Fusion is a library mod, so it's designed to be used alongside other mods and resource packs that rely on it. Conflicts usually come from two packs trying to control the same block or entity, so load order matters. If something looks wrong, try adjusting your pack order or disabling overlapping packs.
Will connected and scrolling textures hurt my performance?
Fusion is built to be lightweight, and connected textures generally have minimal impact since they're resolved at load time. Scrolling textures animate continuously, so having many of them on screen at once can add some cost. If you notice lag, reduce the number of animated scrolling textures in view.