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Frostiful — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
applyEnvironmentPenaltyWhenWetApply environment penalty when wetWhen enabled, increases the rate of environmental freezing on wet players.
becomeUnstableChanceBecome unstable chanceThe chance that any part of an icicle will become unstable and fall. Applies only during a random tick. Must be between 0 and 1 (inclusive).
biterFrostBiteMaxAmplifierBiter Frost Bite Max amplifierThe maximum possible amplifier of the Frost Bite effect that is applied to frozen/rooted targets when a Biter attacks. Must be at least 0.
campfireWarmthSearchRadiusCampfire warmth search radiusThe radius around a campfire to apply the Warmth effect to when adding a log. Must be at least 0.
campfireWarmthTimeCampfire warmth timeDuration of the Warmth effect, in ticks, to apply to close to a campfire after adding a log. Must be at least 0.
chillagerFireDamageMultiplierChillager Fire Damage multiplierMultiplies all incoming Fire-based damage applied to Chillagers.
conduitPowerWarmthPerTickConduit warmth per tickHow many temperature points to add each tick to underwater entities with the Conduit Power effect. Must be at least 0.
degreesCPerTemperatureDecreaseDegrees Celsius per temperature level decreaseHow many degrees Celsius per temperature level decrease. Smaller numbers makes colder areas freeze players faster. Must be positive.
disableFrostOverlayWhenWearingFrostologyCloakDisable frost overlay when wearing Cloak of Frostology
disableHurtPolarBearSkinDisable hurt Polar Bear skinWhen Polar Bears have been recently brushed, they show a hurt skin. Disable this feature if the texture is not compatible with your resource pack.
doChillagerPatrolsEnable Chillager patrolsWhen enabled, Pillagers are replaced by Chillagers when Patrols spawn in snowy areas.
doPassiveFreezingEnable passive freezing (global)When enabled, players will receive environmental temperature reductions from exposure in cold biomes. This can also be toggled on a per-world basis with the game rule frostiful:do_passive_freezing.
doSnowPackingEnable snow packingWhen enabled, heavy mobs like Iron Golems and Ravagers will compact the snow they walk on, turning it to Packed Snow.
doWindSpawningEnable wind spawningWhen enabled, freezing winds will appear in the world.
environmentFreezingSoakedMultiplierEnvironment freezing soaked multiplierMultiples the temperature reduction per tick of entities that are wet. Must be at least 0.
environmentTemperatureMultiplierEnvironment temperature multiplierMultiplies the temperature point reduction from environmental freezing.
freezingWindFrostFreezing wind temperature reductionHow many temperature points to remove from entities that collide with a Freezing Wind. Must be at least 0.
frostOverlayStartFrost overlay startThe temperature scale below which the frosty overlay will begin to appear. Must be between -1 and 0 (inclusive).
frostWandCooldownFrost Wand cooldownThe cooldown time (in ticks) of the Frost Wand after casting a spell. Must be at least 0.
frostWandRootTimeFrost Wand root timeThe time (in ticks) that an entity struct by a Frost Wand is rooted. Must be at least 1.
frostologerCoolingFromFrostWandHitFrostologer cooling from Frost Wand hitHow many temperature points the Frostologer removes from a themselves after hitting a target with a Frost Spell.
frostologerFireDamageMultiplierFrostologer Fire Damage multiplierMultiplies all incoming Fire-based damage applied to Frostologers.
frostologerHeatDrainPerTickFrostologer Heat Drain per tickHow many temperature points the Frostologer removes from nearby entities each tick when casting their Blizzard spell.
frostArrowFreezeAmountGlacial Arrow freezingThe temperature point reduction applied to a target struck by a Glacial Arrow. Must be at least 0.
growChanceGrow chanceThe chance that any part of an icicle will attempt to grow the icicle during clear weather. Applies only during a random tick. Must be between 0 and 1 (inclusive).
growChanceDuringRainGrow chance during rainThe chance that any part of an icicle will attempt to grow the icicle during rainy, but not thundering weather. Applies only during a random tick. Must be between 0 and 1 (inclusive).
growChanceDuringThunderGrow chance during thunderThe chance that any part of an icicle will attempt to grow the icicle during thundering weather. Applies only during a random tick. Must be between 0 and 1 (inclusive).
handShakeIntensityHand shake intensityHow intense the hand shaking should be when shivering.
heatFromHotFloorHeat from hot floorHow many temperature points to add each tick to entities that are standing on hot floor blocks like Magma. Must be at least 0.
iceBreakFallbackDamageIce Break fallback damageThe fallback damage amount to use when breaking a Frost Wand spell if the attacker does not have the Ice Break damage attribute.
skateUpgradeTemplateIglooGenerateChanceIce Skate Upgrade Template generation chance in IgloosThe chance of an Ice Skate Upgrade Template generating in an Igloo chest. Requires a restart after changing!
icicleCollisionFreezeAmountIcicle Collision freezingThe temperature point reduction applied to a target that falls on an icicle or is struck by a falling icicle. Must be at least 0.
iciclesFormInWeatherIcicles form in weatherWhen enabled, icicles will form on the underside of full-face blocks near the surface of the world during weather.
maxLightLevelToFormMax block light level to formThe maximum block light level that icicles are allowed to form at. Must be between 0 and 15 (inclusive).
maxPassiveFreezingPercentMax passive freezing temperature scaleDoes not allow an entity to be frozen if their freezing temperature scale is greater than this number. Must be between 0 and 1 (inclusive)
soakPercentFromWaterPotionMax soaking from water potion (percent)Soaking percent from Splash Water Potion. Must be between 0 and 1 (inclusive)
maxTemperatureForColdCMax temperature for code (Celsius)The maximum temperature that can be cold, in Celsius. May not exceed 15°C.
maxFrostSpellDistanceMaximum Frost Spell distanceThe maximum distance (in blocks) that a spell fired from a Frost Wand can travel before exploding. Must be at least 1.
maxSnowAccumulationTicksMaximum snow accumulation ticksThe maximum number of ticks to record players standing in snow for the purposes of soaking them after it melts. Must be at least 0.
minSkylightLevelToFormMin sky light level to formThe minimum sky light level that icicles are required to form at. Must be between 0 and 15 (inclusive).
minLightForWarmthMinimum light level for warmthThe minimum block light level that is considered to be well-lit and warm. Must be at least 0.
onFireDryDateOn fire dry rateRate at which to decrease soaking points per tick to entities on fire. Must be at least 0. Has no effect if Scorchful is loaded.
onFireWarmRateOn fire warm rateRate at which to increase temperature points per tick to entities that are cold and on fire. Must be at least 0.
powderSnowFreezeRateOn fire warm rateRate at which to decrease temperature points per tick to entities that are cold and standing in Powder Snow. Must be at least 0.
packedSnowballDamagePacked Snowball DamageHow much damage a Packed Snowball applies to a target when hit. Must be at least 0.
packedSnowballFreezeAmountPacked Snowball freeze amountHow many temperature points a Packed Snowball removes from a target when hit.
packedSnowballVulnerableTypesDamagePacked Snowball vulnerable type damageHow much damage a Packed Snowball applies to a target that is a vulnerable type (Strider, Blaze, Magma Cube) when hit. Must be at least 0.
passiveFreezingTickIntervalPassive freezing tick intervalThe interval, in ticks, between applications of passive freezing to players. Must be at least 0.
rainWetnessIncreaseRain wetness increaseRate at which to increase soaking points per tick to entities standing in rain. Must be at least 0. Has no effect if Scorchful is loaded.
doColdHeartOverlayRender cold heart overlayToggles the temperature display over the player health.
renderDripParticlesRender water drip particles when wetToggles the water drip particles when wet. Has no effect if Scorchful is installed.
shakeHandWhenShiveringShake hand when shiveringWhether to shake the player's hand in first person when cold.
shiverBelowShiver belowThe temperature scale below which entities will begin to shiver. Must be between -1 and 0 (inclusive).
shiverWarmthShivering warmthHow many temperature points to add each tick to entities that are shivering. Must be at least 0.
spawnWindInAirSpawn wind in airAllows freezing winds to appear high up in the air.
touchingWaterWetnessIncreaseStanding in water wetness increaseRate at which to increase soaking points per tick to entities standing in water. Must be at least 0. Has no effect if Scorchful is loaded.
stopShiverWarmingBelowFoodLevelStop shivering below food levelWhen a player is below this food level, the player will stop receiving warmth from shivering to prevent starvation. Must be between 0 and 20 (inclusive).
straysCarryFrostArrowsStrays Carry Glacial ArrowsWhen enabled, Strays will fire Glacial Arrows instead of Slowness arrows.
sunLichenBurnTimeSun Lichen burn timeHow long (in ticks) to burn entities that touch Sun Lichen. Must be at least 0.
sunLichenHeatPerLevelSun Lichen heat per levelHow many temperature points to add to entities that touch Sun Lichen, per level of heat. Must be at least 0.
thrownIcicleCooldownThrown Icicle cooldownThe cooldown, in ticks, of an icicle after throwing it. Must be at least 0.
thrownIcicleDamageThrown Icicle damageThe damage a Thrown Icicle applies to targets. Must be at least 0.
thrownIcicleExtraDamageThrown Icicle extra damageThe damage a Thrown Icicle applies to entity types that are vulnerable to freezing damage (Magma Cube, Blaze, Striders). Must be at least 0.
thrownIcicleFreezeAmountThrown Icicle freezingThe temperature point reduction applied to a target struck by a Thrown Icicle. Must be at least 0.
warmFoodWarmthTimeWarm food warmth timeDuration, in ticks, of the warmth effect to apply to entities after consuming food items that belong to the tag #frostiful:warm_foods
warmthPerLightLevelWarmth per light levelRate at which to increase temperature points per tick to entities that are cold and standing in a well-lit area, per level of light. Must be at least 0.
windDestroysTorchesWind destroys torchesWhen enabled, freezing winds will destroy exposed fire blocks.
windSpawnCapPerSecondWind spawn cap (per second)The maximum number of freezing winds that can spawn on a server, per second.
windSpawnStrategyWind spawn methodIf wind spawning is enabled, then this controls how they spawn. Points create small one-off explosions of wind, entity creates an entity that rolls across the landscape, and none disables the feature entirely.
windSpawnRarityWind spawn rarityControls how often freezing winds spawn during rain. Bigger numbers = less frequent wind. Must be at least 0.
windSpawnRarityThunderWind spawn rarity in thunderControls how often freezing winds spawn during thunder. Bigger numbers = less frequent wind. Must be at least 0.

Frostiful:Client

OptionWhat it does
mainClient Settings

Frostiful:Common/Combat

OptionWhat it does
mainCombat Settings

Frostiful:Common/Environment

OptionWhat it does
mainEnvironment Settings

Frostiful:Common/Freezing

OptionWhat it does
mainFreezing Settings

Frostiful:Common/Icicle

OptionWhat it does
mainIcicles Settings