applyEnvironmentPenaltyWhenWetApply environment penalty when wet | When enabled, increases the rate of environmental freezing on wet players. |
becomeUnstableChanceBecome unstable chance | The chance that any part of an icicle will become unstable and fall. Applies only during a random tick. Must be between 0 and 1 (inclusive). |
biterFrostBiteMaxAmplifierBiter Frost Bite Max amplifier | The maximum possible amplifier of the Frost Bite effect that is applied to frozen/rooted targets when a Biter attacks. Must be at least 0. |
campfireWarmthSearchRadiusCampfire warmth search radius | The radius around a campfire to apply the Warmth effect to when adding a log. Must be at least 0. |
campfireWarmthTimeCampfire warmth time | Duration of the Warmth effect, in ticks, to apply to close to a campfire after adding a log. Must be at least 0. |
chillagerFireDamageMultiplierChillager Fire Damage multiplier | Multiplies all incoming Fire-based damage applied to Chillagers. |
conduitPowerWarmthPerTickConduit warmth per tick | How many temperature points to add each tick to underwater entities with the Conduit Power effect. Must be at least 0. |
degreesCPerTemperatureDecreaseDegrees Celsius per temperature level decrease | How many degrees Celsius per temperature level decrease. Smaller numbers makes colder areas freeze players faster. Must be positive. |
disableFrostOverlayWhenWearingFrostologyCloak | Disable frost overlay when wearing Cloak of Frostology |
disableHurtPolarBearSkinDisable hurt Polar Bear skin | When Polar Bears have been recently brushed, they show a hurt skin. Disable this feature if the texture is not compatible with your resource pack. |
doChillagerPatrolsEnable Chillager patrols | When enabled, Pillagers are replaced by Chillagers when Patrols spawn in snowy areas. |
doPassiveFreezingEnable passive freezing (global) | When enabled, players will receive environmental temperature reductions from exposure in cold biomes. This can also be toggled on a per-world basis with the game rule frostiful:do_passive_freezing. |
doSnowPackingEnable snow packing | When enabled, heavy mobs like Iron Golems and Ravagers will compact the snow they walk on, turning it to Packed Snow. |
doWindSpawningEnable wind spawning | When enabled, freezing winds will appear in the world. |
environmentFreezingSoakedMultiplierEnvironment freezing soaked multiplier | Multiples the temperature reduction per tick of entities that are wet. Must be at least 0. |
environmentTemperatureMultiplierEnvironment temperature multiplier | Multiplies the temperature point reduction from environmental freezing. |
freezingWindFrostFreezing wind temperature reduction | How many temperature points to remove from entities that collide with a Freezing Wind. Must be at least 0. |
frostOverlayStartFrost overlay start | The temperature scale below which the frosty overlay will begin to appear. Must be between -1 and 0 (inclusive). |
frostWandCooldownFrost Wand cooldown | The cooldown time (in ticks) of the Frost Wand after casting a spell. Must be at least 0. |
frostWandRootTimeFrost Wand root time | The time (in ticks) that an entity struct by a Frost Wand is rooted. Must be at least 1. |
frostologerCoolingFromFrostWandHitFrostologer cooling from Frost Wand hit | How many temperature points the Frostologer removes from a themselves after hitting a target with a Frost Spell. |
frostologerFireDamageMultiplierFrostologer Fire Damage multiplier | Multiplies all incoming Fire-based damage applied to Frostologers. |
frostologerHeatDrainPerTickFrostologer Heat Drain per tick | How many temperature points the Frostologer removes from nearby entities each tick when casting their Blizzard spell. |
frostArrowFreezeAmountGlacial Arrow freezing | The temperature point reduction applied to a target struck by a Glacial Arrow. Must be at least 0. |
growChanceGrow chance | The chance that any part of an icicle will attempt to grow the icicle during clear weather. Applies only during a random tick. Must be between 0 and 1 (inclusive). |
growChanceDuringRainGrow chance during rain | The chance that any part of an icicle will attempt to grow the icicle during rainy, but not thundering weather. Applies only during a random tick. Must be between 0 and 1 (inclusive). |
growChanceDuringThunderGrow chance during thunder | The chance that any part of an icicle will attempt to grow the icicle during thundering weather. Applies only during a random tick. Must be between 0 and 1 (inclusive). |
handShakeIntensityHand shake intensity | How intense the hand shaking should be when shivering. |
heatFromHotFloorHeat from hot floor | How many temperature points to add each tick to entities that are standing on hot floor blocks like Magma. Must be at least 0. |
iceBreakFallbackDamageIce Break fallback damage | The fallback damage amount to use when breaking a Frost Wand spell if the attacker does not have the Ice Break damage attribute. |
skateUpgradeTemplateIglooGenerateChanceIce Skate Upgrade Template generation chance in Igloos | The chance of an Ice Skate Upgrade Template generating in an Igloo chest. Requires a restart after changing! |
icicleCollisionFreezeAmountIcicle Collision freezing | The temperature point reduction applied to a target that falls on an icicle or is struck by a falling icicle. Must be at least 0. |
iciclesFormInWeatherIcicles form in weather | When enabled, icicles will form on the underside of full-face blocks near the surface of the world during weather. |
maxLightLevelToFormMax block light level to form | The maximum block light level that icicles are allowed to form at. Must be between 0 and 15 (inclusive). |
maxPassiveFreezingPercentMax passive freezing temperature scale | Does not allow an entity to be frozen if their freezing temperature scale is greater than this number. Must be between 0 and 1 (inclusive) |
soakPercentFromWaterPotionMax soaking from water potion (percent) | Soaking percent from Splash Water Potion. Must be between 0 and 1 (inclusive) |
maxTemperatureForColdCMax temperature for code (Celsius) | The maximum temperature that can be cold, in Celsius. May not exceed 15°C. |
maxFrostSpellDistanceMaximum Frost Spell distance | The maximum distance (in blocks) that a spell fired from a Frost Wand can travel before exploding. Must be at least 1. |
maxSnowAccumulationTicksMaximum snow accumulation ticks | The maximum number of ticks to record players standing in snow for the purposes of soaking them after it melts. Must be at least 0. |
minSkylightLevelToFormMin sky light level to form | The minimum sky light level that icicles are required to form at. Must be between 0 and 15 (inclusive). |
minLightForWarmthMinimum light level for warmth | The minimum block light level that is considered to be well-lit and warm. Must be at least 0. |
onFireDryDateOn fire dry rate | Rate at which to decrease soaking points per tick to entities on fire. Must be at least 0. Has no effect if Scorchful is loaded. |
onFireWarmRateOn fire warm rate | Rate at which to increase temperature points per tick to entities that are cold and on fire. Must be at least 0. |
powderSnowFreezeRateOn fire warm rate | Rate at which to decrease temperature points per tick to entities that are cold and standing in Powder Snow. Must be at least 0. |
packedSnowballDamagePacked Snowball Damage | How much damage a Packed Snowball applies to a target when hit. Must be at least 0. |
packedSnowballFreezeAmountPacked Snowball freeze amount | How many temperature points a Packed Snowball removes from a target when hit. |
packedSnowballVulnerableTypesDamagePacked Snowball vulnerable type damage | How much damage a Packed Snowball applies to a target that is a vulnerable type (Strider, Blaze, Magma Cube) when hit. Must be at least 0. |
passiveFreezingTickIntervalPassive freezing tick interval | The interval, in ticks, between applications of passive freezing to players. Must be at least 0. |
rainWetnessIncreaseRain wetness increase | Rate at which to increase soaking points per tick to entities standing in rain. Must be at least 0. Has no effect if Scorchful is loaded. |
doColdHeartOverlayRender cold heart overlay | Toggles the temperature display over the player health. |
renderDripParticlesRender water drip particles when wet | Toggles the water drip particles when wet. Has no effect if Scorchful is installed. |
shakeHandWhenShiveringShake hand when shivering | Whether to shake the player's hand in first person when cold. |
shiverBelowShiver below | The temperature scale below which entities will begin to shiver. Must be between -1 and 0 (inclusive). |
shiverWarmthShivering warmth | How many temperature points to add each tick to entities that are shivering. Must be at least 0. |
spawnWindInAirSpawn wind in air | Allows freezing winds to appear high up in the air. |
touchingWaterWetnessIncreaseStanding in water wetness increase | Rate at which to increase soaking points per tick to entities standing in water. Must be at least 0. Has no effect if Scorchful is loaded. |
stopShiverWarmingBelowFoodLevelStop shivering below food level | When a player is below this food level, the player will stop receiving warmth from shivering to prevent starvation. Must be between 0 and 20 (inclusive). |
straysCarryFrostArrowsStrays Carry Glacial Arrows | When enabled, Strays will fire Glacial Arrows instead of Slowness arrows. |
sunLichenBurnTimeSun Lichen burn time | How long (in ticks) to burn entities that touch Sun Lichen. Must be at least 0. |
sunLichenHeatPerLevelSun Lichen heat per level | How many temperature points to add to entities that touch Sun Lichen, per level of heat. Must be at least 0. |
thrownIcicleCooldownThrown Icicle cooldown | The cooldown, in ticks, of an icicle after throwing it. Must be at least 0. |
thrownIcicleDamageThrown Icicle damage | The damage a Thrown Icicle applies to targets. Must be at least 0. |
thrownIcicleExtraDamageThrown Icicle extra damage | The damage a Thrown Icicle applies to entity types that are vulnerable to freezing damage (Magma Cube, Blaze, Striders). Must be at least 0. |
thrownIcicleFreezeAmountThrown Icicle freezing | The temperature point reduction applied to a target struck by a Thrown Icicle. Must be at least 0. |
warmFoodWarmthTimeWarm food warmth time | Duration, in ticks, of the warmth effect to apply to entities after consuming food items that belong to the tag #frostiful:warm_foods |
warmthPerLightLevelWarmth per light level | Rate at which to increase temperature points per tick to entities that are cold and standing in a well-lit area, per level of light. Must be at least 0. |
windDestroysTorchesWind destroys torches | When enabled, freezing winds will destroy exposed fire blocks. |
windSpawnCapPerSecondWind spawn cap (per second) | The maximum number of freezing winds that can spawn on a server, per second. |
windSpawnStrategyWind spawn method | If wind spawning is enabled, then this controls how they spawn. Points create small one-off explosions of wind, entity creates an entity that rolls across the landscape, and none disables the feature entirely. |
windSpawnRarityWind spawn rarity | Controls how often freezing winds spawn during rain. Bigger numbers = less frequent wind. Must be at least 0. |
windSpawnRarityThunderWind spawn rarity in thunder | Controls how often freezing winds spawn during thunder. Bigger numbers = less frequent wind. Must be at least 0. |