Create a Custom Recipe in the Visual Editor
Opening the Recipe Editor
Launch the Flux Script Architect workspace from your in-game studio. Navigate to the Recipes section and select Create New Recipe.
Setting Up Your Recipe
Choose your recipe type: shaped, shapeless, or furnace-based. For shaped recipes, arrange ingredients on the 3×3 grid to define the pattern. For shapeless recipes, simply add all required ingredients without worrying about layout.
Select your output item and set the stack size. If creating a furnace recipe, specify cooking time and experience reward.
Saving and Testing
Once configured, click Save. The mod automatically writes your recipe as a clean script file in your game folder. Reload your world or use /reload to apply changes immediately. Test your recipe in a crafting table or furnace to confirm it works as intended.
Editing Existing Recipes
Return to the Recipes section and select an existing recipe to modify ingredients, output, or cooking parameters. Changes save automatically and take effect on next reload.