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Fire Spread Tweaks Mod FAQ

10 questions players actually ask, answered.

How do I stop fire from spreading in my world with this mod?
Just load your world with the mod installed — it automatically sets doFireTick to false on world load, so fire won't spread on its own. You don't need to run any command or change gamerules manually.
Why did my fire disappear after a few seconds?
That's the mod working as intended: fire now burns for a limited time before going out instead of lasting forever. The default burn time is short, and randomization can make it vary between fires.
How do I make fire burn forever on netherrack, magma, or soul sand?
Simply place the fire on netherrack, magma blocks, or soul sand — the mod treats these as special blocks where fire burns indefinitely. No config change is needed for this behavior.
Where is the config file and what settings can I change?
The config lets you adjust timeFireBurnsInTicks, toggle enableRandomizedFireDuration, and set minRandomExtraBurnTicks and maxRandomExtraBurnTicks. Edit these values to control how long fire lasts and how much it varies.
How do I make fire last longer before going out?
Increase the timeFireBurnsInTicks value in the config to raise the base burn duration. If randomization is enabled, also check your min and max extra burn ticks so the range matches what you want.
How do I turn off the random burn time so every fire lasts the same?
Set enableRandomizedFireDuration to false in the config. After that, all fires will burn for the base timeFireBurnsInTicks duration instead of varying.
Does this mod stop fire from spreading in the Nether too?
Yes, doFireTick is disabled on world load regardless of dimension, so fire won't spread in the Nether either. However, fire placed on netherrack, magma, or soul sand will still burn forever without spreading.
Will this mod conflict with other fire mods or datapacks?
It can conflict with mods or datapacks that also control fire tick or burn duration, since both may try to set the same gamerule or override fire behavior. Test them together and check load order if fire behaves unexpectedly.
Does this mod cause lag or performance issues?
No — it mainly toggles a gamerule and tracks burn timers, which is lightweight compared to vanilla fire spread calculations. Performance impact is negligible even with many fires burning.
I set doFireTick back to true but fire still won't spread — why?
The mod re-applies doFireTick false on world load, so any manual change gets reset the next time you load the world. Keep the mod's behavior in mind rather than relying on the gamerule staying changed.