Fastcraft+Ruins Patch Mod FAQ
10 questions players actually ask, answered.
Why does my game crash when I load a world with Ruins and Fastcraft together?
Ruins and Fastcraft have conflicting code that prevents proper world generation. This patch mod resolves those conflicts by acting as a compatibility layer, allowing both mods to run without crashes.
Do I need to create a new world for the patch to work?
Yes, you should generate a new world after installing the patch mod. Existing worlds may not have the proper structure generation data, so starting fresh ensures Ruins structures spawn correctly.
Will custom Ruins structures actually generate if I use this patch?
Yes, the patch specifically fixes the issue that prevented Ruins from generating structures. With it installed, custom ruins will spawn normally throughout your world.
Does this patch slow down my game or reduce Fastcraft's performance benefits?
No, the patch is designed to be lightweight and preserves Fastcraft's performance optimizations. You keep all the speed improvements while gaining proper Ruins compatibility.
Can I use this patch in modpacks with dozens of other mods?
Yes, this patch is built specifically to work in large modpacks. It's designed as a helper library that doesn't conflict with other mods, making it ideal for complex packs.
What do I do if Ruins structures still aren't spawning after installing the patch?
First, verify you created a new world after installing the patch. If structures still don't appear, check that Ruins mod itself is enabled in your mod list and that custom structure generation isn't disabled in world settings.
Is this patch only for Bare Ruins or does it work with other Ruins versions?
This patch is specifically designed for the Bare Ruins mod. Other Ruins variants may have different compatibility requirements.
Do I need to configure anything after installing this patch?
No configuration is needed. The patch works automatically once installed—just create a new world and Ruins structures will generate alongside Fastcraft's optimizations.
Will this patch cause issues if I remove Fastcraft later?
No, the patch only activates when both Ruins and Fastcraft are present. Removing Fastcraft won't cause problems.
Can I add this patch to an existing modpack that already has Ruins and Fastcraft?
Yes, you can add it to an existing modpack, but you'll need to generate new chunks or a new world for Ruins structures to appear in areas the patch wasn't active for previously.