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Epicysm Wiki › Guides › Use Custom Armor and Weapons with Combat Animations

Use Custom Armor and Weapons with Combat Animations

Rendering Armor During Combat

EpicYSM automatically converts and displays armor on your custom model during fights. The mod processes your model's folder or zip file on the fly, so armor pieces render correctly without manual setup.

Ensuring Weapons Display Properly

When you enter combat:

1. Held weapons appear — the item in your hand renders on your model's skeleton

2. Built-in decorative weapons hide — any weapons baked into your model mesh disappear, preventing duplicates

3. Weapon trails render — if using a combat expansion that adds visual effects, trails display correctly on your custom skeleton

Troubleshooting Rendering Issues

If armor or weapons look wrong:

  • Check that your model folder structure matches Yes Steve Model requirements
  • Ensure weapon item models are standard Minecraft formats
  • If using encrypted .ysm files, the mod applies poses in memory—no decryption needed on your end

Weapon expansions (like those adding special attack effects) work seamlessly with custom skeletons.