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Epicysm Wiki › Guides › Use Combat Skills and Special Abilities on Your Model

Use Combat Skills and Special Abilities on Your Model

Accessing Weapon Skills

Special combat abilities depend on your equipped weapon and combat mod configuration. EpicYSM displays these skills on custom player models using the same animations as default players.

Performing Skills in Battle

1. Equip a weapon that has special abilities defined (check your combat mod's weapon pack)

2. Enter combat with a mob or player

3. Trigger the skill using your combat mod's keybind (typically a secondary attack or ability key)

4. Your custom model performs the skill animation instead of the default pose

Compatibility with Weapon Expansions

Popular combat weapon expansions work directly with EpicYSM. The mod renders special effects on your custom skeleton, so:

  • Weapon trails appear correctly
  • Attack effects align with your model's limbs
  • Skill animations play on your custom rig

If a skill doesn't animate, verify the weapon expansion is compatible with your combat mod version and that your model has the required bone structure for that animation type.