Entity Sound Features Mod Wiki

Entity Sound Features Mod Wiki & Guide
wiki.9minecraft.net/entity-sound-features-mod/
Entity Sound Features Mod brings a fresh auditory experience to Minecraft by allowing for variation in entity sounds using OptiFine format property rules.
Guides
Step-by-step, in-game.
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
block | 1 Block |
all | All |
all_once | All once |
allow_entityAllow sound variation | Sets whether or not ESF will allow sounds to be varied for this entity. If disabled ESF will only play the default sounds for this entity type. |
announceAnnounce sounds | Allows ESF compatible sounds to be announced to the log. Helps to discover possible sounds to modify. |
client | Client player |
consistent | Consistent |
exact | Exact |
first | First |
log_setupLog sound setup | Will log the setup info of all sound .properties. |
nearest | Nearest |
property | playingSound ESF only! Matches the given strings or regex/pattern against each of the currently playing sound events fou |
method | playingsound(id) returns true if the given sound event id is currently playing in the sound engine, false otherwise or i |
method | playsound(id, cond, x, y, z, a) Will trigger the given sound event to play. Returns true if the sound was triggered or f |
pre_checkPre check all entity sounds | If enabled ESF will cache all entity initial spawn conditions for all possible sounds when they first loaded. If disabled ESF will cache the entities spawn conditions, per sound, only as the entities conditions are when that sound is first played. |
random | Random |
sequential | Sequential All |
sequential_entity | Sequential per Entity |
entity_searchSound source search mode | ESF must search for the source entity near to where the sound is played. This setting determines how ESF will search for the sound source entity. Exact means the sound x,y,z must exactly match the entity 1 Block means ESF will search a radius of 1 block from w |
suffix_behaviourSuffix choice behaviour | Sets which method to use when choosing between multiple different suffixes supplied by the same property E.G. sounds.1=1 2 3 Random = randomly pick every time from the whole set Consistent = will pick the same suffix every time for the same entity (same as ETF |
esf | With .properties |
Frequently asked questions
What does the Entity Sound Features Mod do?
It brings a fresh auditory experience to Minecraft by allowing variation in entity sounds. This makes interactions with entities more varied and less repetitive.
How does the mod achieve sound variation?
It uses OptiFine format property rules to vary entity sounds. This allows multiple sound effects to play for the same action.
Is the mod compatible with OptiFine?
Yes, the mod utilizes OptiFine format property rules for easy integration and customization. This makes it straightforward to set up with existing OptiFine configurations.
What is the main benefit of using this mod?
The main benefit is sound variation, which reduces repetitiveness when interacting with entities. It makes the game's audio feel less monotonous.
See all 6 Entity Sound Features questions ›
Related mods
Other wikis you may find useful.
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MAtmos Ambient Sound Mod
Faux Custom Entity Data Mod