EMI Gamestages Integration Mod FAQ
10 questions players actually ask, answered.
How do I know if an item is locked behind a GameStage?
Look for a small lock icon displayed over the item in EMI. If you hover your mouse over a locked item, a tooltip will appear showing the exact stage name you need to unlock it.
Why can't I craft a recipe even though I have all the ingredients?
The recipe itself may be locked behind a GameStage. Check the recipe output slot for a colored highlight or lock indicator, and read any stage label text above the recipe to see what you need to unlock it.
Can I see all the recipes locked behind a specific stage?
Use EMI's search panel to filter by stage name or look through recipes manually—locked recipes will display their required stage in a text label, making it easy to spot what belongs to each stage.
Do I need to configure anything for the mod to detect locked items?
No, the mod automatically detects locked items and recipes from your GameStages configuration without requiring extra setup or manual configuration.
What happens if a mod adds items after I've already opened EMI?
EMI should refresh its item list, and the mod will automatically detect any newly added locked items and apply the appropriate lock icons and stage labels.
Can this mod work with custom GameStages from other mods?
Yes, the mod reads directly from GameStages data, so it works with any custom stages defined by other mods or your modpack configuration.
How do I track my progress through locked content?
As you unlock stages, the lock icons and highlights will disappear from those items and recipes in EMI, giving you a visual confirmation of your progress.
Will this mod slow down my game or EMI?
The mod is designed to be lightweight and integrates directly with EMI's existing display system, so it should have minimal performance impact.
What if a recipe shows a lock but I think I should be able to craft it?
Double-check the stage label text to confirm the exact stage name required, then verify in your GameStages configuration that you've actually unlocked that stage—the mod displays what GameStages reports.
Does this mod work with modpacks that use custom stage names?
Yes, it displays whatever stage names your modpack defines, so custom stage names will appear correctly in tooltips and recipe labels.