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Elytra Autopilot Mod FAQ

10 questions players actually ask, answered.

How do I start using Elytra Autopilot?
Equip your elytra, jump into the air, and use the /takeoff command to activate autopilot mode. Your character will automatically begin gliding without needing rockets.
Do I need rockets to fly with this mod?
No—Elytra Autopilot lets you glide indefinitely without rockets. The mod removes the need for firework propulsion entirely.
How do I fly to a specific location?
Use the /flyto command followed by coordinates (e.g., /flyto 100 64 200) or the name of a waypoint if you're using Xaero's Minimap. Your elytra will navigate there automatically.
What happens when I reach my destination?
The mod will attempt to land you based on your configured landing behavior—either a safe descent or a riskier nosedive, depending on your settings.
Can I land manually while autopilot is active?
Yes, use the /land command to initiate a landing sequence at any time during flight.
Does the mod auto-equip my elytra?
Yes, if auto-equip is enabled in the config, the mod will automatically put on your elytra when you jump or take off, so you don't have to manually equip it.
What's the difference between a safe landing and a nosedive?
A safe landing descends gradually and looks for a suitable block to land on. A nosedive is a steep, fast descent that can be risky but reaches the ground quickly—configure which behavior you prefer.
Does Elytra Autopilot work with Xaero's Minimap?
Yes, the mod integrates with Xaero's Minimap waypoints, so you can fly directly to any waypoint you've set.
Can I configure how the mod behaves?
Yes, the mod has a config file where you can adjust landing behaviors, auto-equip settings, and other autopilot parameters to suit your playstyle.
What do I do if autopilot gets stuck or behaves strangely?
Use the /land command to exit autopilot mode manually, or press your configured keybind to deactivate flight. Check your config settings to ensure they match your current world setup.