Eating Animation Mod FAQ
10 questions players actually ask, answered.
How do I turn off the eating animation in my inventory?
Open the mod's config settings and disable the inventory animation option. This only hides the animation in the inventory screen; the in-world eating animation still plays.
Why does my food from another mod not have an eating animation?
The mod animates items based on their model, so foods from other mods usually work automatically. If one doesn't animate, it likely uses a custom model type the mod can't read, and you'd need to add a compatible model yourself.
How do I make my own eating animation for a custom food?
Use the example models included with the mod as a template, then point your item's model at your edited version. Match the model's structure to the examples so the mod recognizes it as an eating animation.
Where do I find the example models to copy?
They ship inside the mod's files, typically in the assets folder for the mod's namespace. Extract or open the mod jar to view them, then copy one into your own resource pack or mod assets.
Can I see the eating animation while looking at my inventory?
Yes, the mod can render the animation in the inventory screen, and this is toggleable in the config. If you don't see it there, check that the inventory animation option is enabled.
Does this mod work with food from other mods automatically?
It's designed to work with all food items, including modded ones, because it animates based on the item model. Foods with unusual or non-standard models may need a custom animation model to display correctly.
My eating animation isn't showing up at all, what should I check?
Confirm the mod is loaded and that animations aren't disabled in the config. Also check that you're actually eating (holding use) rather than just holding the food, since the animation only triggers during the eating action.
Does the eating animation cause lag or lower my FPS?
The animations are lightweight and generally have minimal performance impact. If you notice issues, disabling the inventory animation can reduce rendering work in menus.
Can I disable the animation for just one food item?
The config toggles animations globally or for the inventory screen rather than per-item. To exclude a specific food, you'd need to give that item a model the mod doesn't treat as an eating animation.
How do I preview my custom eating animation before using it in-game?
Apply your model to a test food item and eat it in a test world to see the animation live. If it looks wrong, compare your model's structure against the mod's example models and adjust.