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Dynamic View Wiki › Guides › How to Balance Lag and View Distance on a Modded Minecraft Server

How to Balance Lag and View Distance on a Modded Minecraft Server

How the Mod Balances Load

Dynamic View Mod continuously monitors average tick time. When the server is running smoothly and tick time stays under your configured threshold, the mod gradually increases chunk view distance, letting players see farther. When tick time rises above the threshold, it reduces view distance to relieve load. This creates a feedback loop that keeps TPS stable without manual intervention. The mod runs server-side only, so players do not need to install anything.

Choosing Values for a Modded Pack

Modded servers often have heavier tick loads than vanilla due to machines, mobs, and world generation. Set your average tick time target realistically. If your pack routinely runs above 20 TPS territory even when idle, do not set the target to 50 ms, because the mod will constantly fight to reduce view distance. Instead, pick a tick time that reflects your server's normal healthy state. Set the maximum view distance to something your hardware handles well when the server is empty or lightly loaded, and set the minimum to a value that still lets players navigate and fight mobs comfortably.

Monitoring and Adjusting Over Time

After applying settings, observe the server across a full day. If view distance rarely reaches the maximum, your target is too strict. If it never drops even during heavy load, your target is too loose and players may experience lag. Adjust the update frequency to control how quickly the mod responds. A slower update frequency gives smoother transitions; a faster one reacts sooner but can oscillate.