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Dynamic Surroundings Resource Pack Wiki › Guides › How to Fix Dynamic Surroundings Conflicts with Shaders and Other Mods

How to Fix Dynamic Surroundings Conflicts with Shaders and Other Mods

Dynamic Surroundings touches fog, sky rendering, and audio, which are exactly the areas shaders and other ambience mods also modify. Conflicts usually show up as doubled fog, missing sky effects, or sounds playing twice.

Identifying the Conflict

If fog looks wrong, first check whether a shader pack is active. Shaders often render their own fog, and stacking it with the mod's fog makes the world look washed out or too dense. Disable fog in one of the two. If auroras or sky colors look broken, test with shaders off to confirm which side is responsible. For audio, listen for the same sound firing twice; that usually means two mods are both handling biome or footstep sounds.

Resolving It

In the Dynamic Surroundings config, turn off the specific feature that overlaps rather than the whole mod. Fog, aurora, and biome sound toggles are the usual culprits. If another ambience mod is installed, decide which one owns each category and disable the duplicate in the other. After changes, reload the world so rendering hooks re-register. If problems persist, disable Dynamic Surroundings entirely to confirm it is the source, then re-enable features one at a time until the issue returns.