Doors Closed Mod Wiki › FAQ
Doors Closed Mod FAQ
10 questions players actually ask, answered.
Do I need to configure anything after installing this mod?
No, the mod works automatically once installed—villagers will close doors behind them without any setup required. If you want to customize the behavior for specific situations, check your mod configuration folder for optional settings.
Will this mod work with modded villagers or custom mobs?
The mod is designed to work with vanilla villagers, but compatibility with modded villagers depends on how those mobs are coded. If a custom mob uses the same door-opening mechanics as vanilla villagers, the mod should affect it.
Can I make certain doors immune to being closed by villagers?
The mod doesn't have a built-in per-door exemption system, but you can prevent villagers from accessing specific doors by using barriers, fences, or other blocks to control their pathfinding around those doors.
Why are doors still being left open even with this mod?
Check that the mod is actually loaded in your instance. If doors are still open, it might be non-villager mobs or players opening them, or the villager may not have fully passed through before the door closes. Verify the mod is enabled in your mod list.
Does this affect door opening speed or villager movement?
No, the mod only changes whether doors are closed after villagers pass through—it doesn't alter how fast villagers move or how quickly doors open and close.
Will this mod cause lag or performance issues?
The mod has minimal performance impact since it only adds a simple behavior check when villagers interact with doors. You shouldn't notice any slowdown even with many villagers in your base.
Does this work with iron doors or only wooden doors?
The mod works with any door type that villagers can open, including wooden doors and iron doors (when opened by redstone). Villagers naturally can't open iron doors without redstone, so the mod won't affect those situations.
Can I disable this mod for just one area of my base?
The mod applies globally to all villagers, so you can't disable it for specific areas. However, you can design your base layout to minimize door usage in areas where you want doors left open.
What happens if a villager is still in the doorway when it closes?
Doors close after the villager has passed through, so the villager won't be trapped or suffocated. The mod is designed to avoid closing doors while villagers are still crossing.
Does this mod affect how villagers pathfind or navigate?
No, the mod only changes the door-closing behavior and doesn't alter villager pathfinding or movement patterns. Villagers will still navigate the same way they normally would.