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DnT Ocean Monument Overhaul Mod FAQ

10 questions players actually ask, answered.

How do I find an Ocean Monument after installing this mod?
Monuments are now rare jigsaw structures, so they generate much less often than in vanilla — roughly on the rarity level of a Woodland Mansion. Use a structure-locating method such as explorer maps or commands, and expect to travel a long distance before one appears.
Why can't I find any Ocean Monuments anymore?
The mod makes monuments rare on purpose, similar in rarity to Woodland Mansions, so long stretches of ocean without one are normal. Keep searching new ocean chunks rather than assuming the mod is broken.
How many sections does a monument have and how are they laid out?
Each monument is split into seven sections, and each section has four possible layout variations. The layouts are randomized, so no two monuments connect their sections the same way.
How do I navigate the seven sections without getting lost?
Treat each section as its own maze and map it as you go, since walls, floors, and rooms are randomized per monument. Mark your entry point in each section so you can backtrack to the connecting passages.
What are the Elder Guardian Chambers and where are they?
The Elder Guardian Chambers are dedicated sections of the monument that hold the guardian fights and the best loot. The top chamber is the highest one and contains the greater treasure room.
How do I get a Trident from this mod?
The top Elder Guardian Chamber guarantees a Trident drop, though it comes with reduced durability rather than being brand new. Clear that chamber to claim it.
How many treasure rooms are in each monument?
Every section contains at least one treasure room, and the Elder Guardian Chambers add more — two lesser treasure rooms plus one greater treasure room. That means a full monument has a lot of loot to collect.
What's the best way to loot every treasure room efficiently?
Clear and mark each of the seven sections one at a time so you don't miss the guaranteed treasure room in each. Save the Elder Guardian Chambers for last, since they hold the lesser and greater treasure rooms along with the Trident.
Do the randomized walls and doors affect how I move through the monument?
Yes — rooms have multiple variants with randomized walls, floors, and loot, and there are several wall and door types, so passages that exist in one monument may be sealed in another. Don't rely on a memorized route from a previous monument.
Will this mod conflict with other structure or ocean mods, and does it hurt performance?
Because monuments are now jigsaw structures, other mods that also change monument generation or add ocean structures can conflict with it. The randomized rooms and extra sections add more blocks and entities to load, so expect some performance cost in and around monuments, especially on lower-end systems.