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DMS Depth Map Shaders FAQ

10 questions players actually ask, answered.

How do I turn on the depth map effect after installing the mod?
Open the shader settings menu (usually accessed through your video settings or a dedicated shader menu) and select DMS Depth Map Shaders from the available shader list. The effect will activate immediately on your world.
What does the depth map actually show?
The depth map recolors your world based on distance from your character—blocks nearby appear one way, while distant blocks appear differently, creating a visual representation of how far away things are. This makes terrain elevation and cave depth much more visually obvious.
Can I adjust how strong the depth map effect looks?
Yes, most shader implementations include an intensity or strength slider in the shader options menu. Lowering it makes the effect more subtle, while raising it makes the distance visualization more dramatic.
Why is my frame rate dropping when I use this shader?
Even though DMS is lightweight, depth calculations still cost performance. Try lowering your render distance, disabling other visual mods, or reducing your resolution to improve frame rates.
Does this shader work with resource packs?
Yes, DMS Depth Map Shaders works alongside most resource packs since it only changes how distance is visualized, not the textures themselves. Load your resource pack normally and the shader will layer on top.
Can I use this shader with other shader mods at the same time?
No, you can only run one shader at a time in Minecraft. You'll need to choose between DMS Depth Map Shaders and any other shader pack.
Does the depth map effect work underwater or in caves?
Yes, the effect works everywhere in your world. In caves it helps visualize depth by showing how far back the cavern extends, and underwater it creates a similar distance-based coloring effect.
Will this shader affect my game's performance on a low-end computer?
DMS is designed to be low-end friendly and should run better than most other shaders, but any shader adds some performance cost. Start with a lower render distance if you experience lag.
Does the depth map change colors based on biome or block type?
No, the depth map effect is purely based on distance from your character, not on what blocks or biomes are present. The coloring scheme stays consistent across your entire world.
Can I turn off the depth map effect for specific situations?
You can toggle the shader on and off through your shader menu, or adjust the intensity slider down to nearly zero if you want a subtle effect. Some implementations may offer additional customization options in the settings.