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Derivative Reborn Shaders FAQ

10 questions players actually ask, answered.

How do I enable the shader after installing it?
Open your Video Settings in-game, select Shaders, and locate Derivative Reborn Shaders in your shader folder. Click it to activate, then close the settings menu to apply the changes.
Why does my water look flat or not reflective?
Check that screen space reflections are enabled in the shader options menu. If reflections still appear weak, try increasing the reflection quality or distance setting, though this may impact performance.
I see black boxes appearing at the edges of my screen near water. How do I fix this?
This is a known artifact that Derivative Reborn Shaders is designed to remove. If you still see black boxes, try disabling any conflicting visual mods or updating your shader to the latest version.
Does this shader work with mods that render far distances?
Yes, Derivative Reborn Shaders is built to work well with long-distance rendering mods and will maintain stable reflections and clear horizons even with extended view distances.
Why is my frame rate dropping when I'm underwater?
Underwater lighting and reflection calculations are performance-intensive. Lower the reflection quality or distance in shader settings, or reduce your render distance to improve performance.
Can I adjust how much the water ripples and moves?
Yes, the shader includes options to control water wave intensity and movement in the shader settings menu. Adjust these values to match your preferred level of realism.
Why do underwater plants and bubbles look weird on the water surface?
Derivative Reborn Shaders filters out underwater elements from appearing on the surface reflection to keep the water picture clean. This is intentional and cannot be disabled without affecting the visual quality.
Is this shader compatible with other visual enhancement mods?
Derivative Reborn Shaders works best as a standalone shader, but it should be compatible with most mods that don't modify water rendering. Avoid using multiple shader packs simultaneously.
Why does the water look different depending on where I'm standing?
Screen space reflections only show what's currently visible on your screen, so reflections change as you move and look around. This is normal behavior and creates more realistic, dynamic water.
How do I reduce visual noise and flickering in distant water?
The shader is designed to minimize flickering automatically, but you can further improve stability by reducing your render distance or enabling temporal filtering options in the shader settings if available.