How to Find a Painting's Resource Location for Config Filtering
The Problem
To exclude a painting from the cycle, you need its exact resource location. Guessing the name usually results in a filter that does nothing, because a single wrong character means the entry won't match.
Using the Debug Output
The mod includes a debug setting that lists every registered painting. Turn it on to get the authoritative names.
1. Open the mod's config file.
2. Enable the option that shows registered paintings in the console (the debug setting for registered paintings).
3. Save the config and start the game.
4. Open your game log or console window.
5. Look for the block of painting entries the mod prints on startup.
Each line gives you the resource location you can paste directly into the ignore list. Copy them exactly as shown.
Applying What You Found
1. Return to the config file.
2. Paste the resource locations into the ignore-during-cycle setting, one per entry as the file's format requires.
3. Save and reload.
Now those specific paintings are skipped whenever you cycle, while every other motive of the same size still appears. Keep the debug option off during normal play so your log stays clean.