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Crash Exploit Fixer Wiki › Guides › Running Crash Exploit Fixer Alongside Other Server Mods and Plugins

Running Crash Exploit Fixer Alongside Other Server Mods and Plugins

Compatibility Basics

Crash Exploit Fixer is a small, targeted patch, so it generally coexists with other server-side mods and plugins. The main thing to watch for is overlap: if you already run Paper or a fork that includes Paper's own fix, or a plugin that patches the same exploit, you may have redundant protection. Redundancy is usually harmless, but confirm your server does not error on duplicate packet handlers.

Checking for Conflicts

After adding the mod, restart and review the log for warnings about packet channels or event registration. If you see conflicts, decide which layer should handle the fix — typically the server software's built-in patch takes priority, and you can remove the mod. If your server software lacks the fix, keep the mod.

Order of Operations

Install the mod last, after your other server mods, so you can isolate any startup errors to it. Test with a normal client join first, then with a known-good player account. If joins work and the server stays stable, you are done. Keep a backup of your world and configs before adding any new server-side component, including this one.