Contour Shaders Wiki › FAQ
Contour Shaders FAQ
10 questions players actually ask, answered.
How do I turn on Contour Shaders?
Open your shader settings menu (usually by pressing a key like Shift+O or through your shader options), find Contour Shaders in the list, and enable it. The outlines should appear around all mobs and items immediately.
Why can't I see outlines on mobs far away?
The Base Distance setting controls when outlines start to shrink based on distance. Increase the Base Distance value in your settings to keep outlines visible from farther away.
How do I make the outlines thicker?
Go to your shader settings and adjust the Outline Thickness slider to a higher value. Higher numbers create wider, more visible borders around targets.
Can I turn off outlines on items I'm holding?
Yes, toggle the Outline on Hand setting in your customization menu to disable borders on your held item while keeping them on everything else.
What is rainbow mode and how do I use it?
Rainbow Mode cycles bright, changing colors around your targets instead of using their natural colors. Enable it in your settings menu for a fun, colorful effect.
Do outlines work on players in multiplayer?
Yes, outlines appear around other players just like mobs and items, using their skin colors or a default color to create the border.
Will this shader lag my game?
Contour Shaders is generally lightweight, but enabling it alongside other heavy shaders or on low-end hardware may impact performance. Try adjusting Outline Thickness or Base Distance lower if you experience lag.
Why are my outlines too dark or too light?
Use the Outline Darkness setting to make the lines lighter or darker. Adjust this slider until the outlines are visible enough against your world background.
Do dropped items get outlines too?
Yes, all dropped items on the ground receive colored outlines just like mobs and players do.
Does this work with other shaders?
Contour Shaders retains lighting and water effects from its base shader code, so it works well with most shader packs, though compatibility depends on your specific shader setup.