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Colorwheel Patcher Mod FAQ

10 questions players actually ask, answered.

Do I need to do anything after installing this mod?
No—just launch the game normally. The mod automatically patches your shader files when you start up, so you don't need to manually edit anything.
How do I know if my shader pack is supported?
Check the mod description for the list of supported packs (BSL, Bliss, Complementary, Euphoria Patches, Photon, and Rethinking Voxels are included). If your pack isn't listed, the mod won't patch it automatically.
What does the '+ Clrwl' label mean in my video settings?
That label shows you which shader packs have been successfully patched by the mod and now have colored lighting support enabled.
I installed the mod but colored lighting still isn't working. What's wrong?
Make sure you have both the main Colorwheel mod and this patcher mod installed, that your shader pack is on the supported list, and that you've launched the game at least once since installing. Check the troubleshooting guide for more detailed steps.
Can I use this with moving machines or contraptions?
Yes, but you need to enable entity shadows in your video settings for colored lighting to work properly with moving machines.
Will this mod slow down my game?
The patching only happens when you start the game, so it has no impact on in-game performance. The colored lighting itself depends on your shader pack and hardware.
What if I update my shader pack—do I need to reinstall the mod?
No, the mod will automatically re-patch your shader files the next time you launch the game, so updates are handled seamlessly.
Can I use this mod with shader packs not on the supported list?
The mod is designed only for the listed shader packs, so it won't patch others automatically. You'd need to edit those files manually if you want colored lighting.
Do I need to edit any config files to get this working?
No configuration is needed—the mod works out of the box once installed alongside Colorwheel.
If I remove the mod, do my shader files stay patched?
Yes, the changes are permanent in your shader files. If you want to revert them, you'll need to reinstall the shader pack or manually restore the original files.