Colorful Lighting Sodium Embeddium Edition Mod FAQ
10 questions players actually ask, answered.
Do I need to install this on the server?
No, this mod is client-side only, so it works on any server without requiring the server to have it installed. Everyone on the server will see your colorful lighting, but only you will see the colored light effects.
Why is my light still white/gray?
Make sure the mod is actually loaded by checking your mods list in-game. If it's loaded but light still looks normal, verify that your graphics settings aren't overriding the colored light (like if you have a shader that disables custom lighting).
How do I make light pass through stained glass with color?
Place stained glass blocks between a light source and the area you want to light—the light will automatically tint to match the glass color as it passes through. You can layer different colored glass to blend and mix the light effects.
What blocks absorb light to create shadows?
Certain blocks like dark wool, obsidian, and other dense materials will absorb colored light and create deeper shadows around them. The mod reads block textures to determine how much light they absorb automatically.
Does this work with modded blocks from other mods?
Yes, the mod automatically reads the textures of unknown blocks and assigns them a matching light color based on what they look like. This means most modded light sources will glow with an appropriate color without any extra configuration.
Why does light look different in different biomes?
The mod uses each biome's natural water color to tint light that passes through water, so swamps, oceans, and jungles will have different colored light underwater. This creates a more immersive and biome-specific lighting atmosphere.
Will this mod slow down my game?
No, the mod is designed to run efficiently in the background without impacting performance. All the colored lighting calculations happen on your computer without affecting your frame rate.
Can I turn off colored lighting for specific blocks?
The mod doesn't have a built-in configuration for disabling individual blocks, but you can use resource packs or shader adjustments to modify how specific light sources appear if needed.
Does this work with shaders?
This mod works best with vanilla rendering, but compatibility with shaders depends on the shader itself. Some shaders may override or conflict with the colored lighting effects.
Why do I see colored shadows in weird places?
This happens when light-absorbing blocks are positioned where they cast shadows through colored light sources. This is intentional behavior—adjust your block placement if you want different shadow effects.