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Colorful Anvils Unoffical Port Mod FAQ

10 questions players actually ask, answered.

How do I start using the mod?
Place an anvil and put an item in it, then look at the naming field—you'll see it now accepts much longer text than vanilla. Start typing your custom name or description, and use color codes or formatting symbols to style it.
What's the symbol for adding multiple lines to an item name?
Use a straight line symbol (|) to create a new line of text under the item name; each line will appear on a separate row when you hover over the item.
How do I make text bold, italic, or underlined?
Use formatting codes before your text: bold uses one code, italic uses another, underline uses another, and strikethrough uses another—check the mod's formatting guide for the exact symbols.
Can I use exact colors I want, not just preset ones?
Yes, the mod supports hex color codes, so you can input any specific color shade you want by using the hex code format in your item name.
Is there still a character limit when I rename items?
No, the mod removes the vanilla 50-character limit entirely, so you can write as long a description or name as you want.
Do the colored and styled names work on all item types?
Yes, you can apply colors and styles to any item that can be renamed in an anvil, including weapons, tools, armor, and other gear.
Will my custom item names stay if I drop the item or move it to another player?
Yes, custom names and colors are saved to the item itself, so they persist when dropped, traded, or placed in storage.
Can I combine multiple text styles on the same item name?
Yes, you can layer multiple formatting codes together—for example, making text both bold and colored in the same name.
Do I need to know programming or command syntax to use color codes?
No, the mod uses simple color code symbols that you type directly into the anvil naming field; no commands or coding knowledge required.
Does this mod work with other mods that change anvil behavior?
Compatibility depends on how those mods modify anvils; if they conflict, one mod's features may override the other—test in your world or check mod compatibility lists.