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Cobblemon Quick Battle Mod FAQ

10 questions players actually ask, answered.

How do I start a quick battle?
Look directly at a wild Pokémon and press G (keyboard) or Y (controller) to initiate the quick battle. Your lead team member will automatically engage the target without loading a separate battle screen.
Why isn't my Pokémon attacking the wild monster?
Check the overlay warning—if your lead Pokémon only knows status moves, it cannot deal damage and the mod will alert you. Switch to a team member with attacking moves before pressing the quick battle key.
Can I turn off experience gain from quick battles?
Yes, open the mod configuration menu and toggle experience points or effort values off if you want to farm items without leveling up your team.
How does the mod calculate if I'll win?
The mod automatically evaluates your win chance based on your Pokémon's stats, level, and type matchups against the target, then displays this information in the overlay.
Will the mod accidentally kill my shiny Pokémon?
No—the mod displays a bright gold warning when it detects a shiny variant, giving you time to stop the battle before you knock it out.
Can I change how often I can use quick battle?
Yes, adjust the cooldown timer between attacks in the configuration menu; you can set it anywhere from one to five seconds.
Where can I move the battle information overlay?
Open the mod settings and select your preferred corner of the screen to reposition the overlay showing the wild Pokémon's name, level, and distance.
Does quick battle work on Pokémon I already own or ones being caught?
No, the mod filters out your own team members and any Pokémon already in battle or being caught, so you only target wild monsters available to fight.
What do the different sound effects mean?
The mod plays distinct sounds for different hit outcomes—super effective attacks, immunities, and victories each have their own audio cue so you know what happened without watching.
Can I quick battle Pokémon that are too far away?
No, the mod has a maximum lock-on distance that you can adjust in the configuration menu; if a target is beyond that range, you must move closer or increase the distance setting.