Wiki › Cobblemon Emissive Ores Resource Pack › Configuration
Cobblemon Emissive Ores Resource Pack — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
allow_experience_from_pvpAllow Experience from PvP | Whether to allow Exp. gain from PvP battles. |
allow_spectatingAllow Spectating | Whether to allow battles to be spectated. |
allow_starter_on_join | Allow Starter on Join |
ambient_pokemon_cry_ticksAmbient Pokémon Cry Ticks | Ticks between Pokémon cries. (Currently unused) |
animate_battle_tilesAnimate Battle Tiles | Whether or not the battle portraits of Pokemon should be animated. |
announce_drop_itemsAnnounce Drop Items | Whether to notify the Player of dropped items from defeating wild Pokémon. |
apple_leftovers_chanceApple Leftovers Chance | The chance to drop Leftovers when a Player eats an item that has #cobblemon:held/leaves_leftovers. |
auto_update_showdownAuto Update Showdown | Whether to automatically update Showdown to the version shipped in the current Cobblemon version. |
automatic_righting_delayAutomatic Righting Delay | The delay before rolling is undone in seconds. A negative value means righting is disabled, while a value of 0 means whenever mouse movement stops it will start undoing roll immediately. |
base_apricorn_tree_generation_chanceBase Apricorn Tree Generation Chance | Multiplier on biome-based chance for Apricorn trees to spawn during world generation. |
battle_pvp_max_distanceBattle PvP Max Distance | The maximum distance at which PvP battles can occur. |
battle_spectate_max_distanceBattle Spectate Max Distance | The maximum distance at which players can spectate battles. |
battle_wild_max_distanceBattle Wild Max Distance | The maximum distance at which wild battles can occur. |
big_root_propagation_chanceBig Root Propagation Chance | The chance that Big Roots will grow more roots where possible. |
capture_calculatorCapture Calculator | The ID of the capture calculator. Can be added by another mod. If the ID doesn't exist it uses the default capture calculator. |
default_box_countDefault Box Count | The number of boxes available in the PC. |
default_drop_item_methodDefault Drop Item Method | Defines how items are dropped (entity, player, or inventory). |
default_faint_timerDefault Faint Timer | How many seconds before reviving a fainted Pokémon. |
default_flee_distanceDefault Flee Distance | How far away a Player must get to flee a battle (non-PvP). If the value is -1, battles cannot be fled. |
default_key_itemsDefault Key Items | The key items that players start with by default. |
default_pastured_pokemon_limitDefault Pastured Pokémon Limit | The maximum Pokémon that can be placed in a Pasture block. |
disable_rollDisable Roll | Stop the camera from rolling. |
display_controls_duration_secondsDisplay Controls Overlay Duration | How long in seconds the display controls overlay should stay on screen after mounting a Pokémon. |
display_entity_labels_when_crouching_onlyDisplay Entity Labels When Crouching Only | Whether to display the name above a Pokémon only when crouching or at all times. |
display_entity_level_labelDisplay Entity Level Label | Whether to display the level above a Pokémon. |
display_entity_name_labelDisplay Entity Name Label | Whether to display the name above a Pokémon. |
display_name_for_unknown_pokemonDisplay Name for Unknown Pokémon | Whether to display the name above a Pokémon if it has not been scanned with the Pokédex yet. |
drops_after_death_animationDrops After Death Animation | Whether Pokémon drop loot and Minecraft XP after their death animations are finished playing, or instantly upon death like vanilla mobs. |
enable_debug_keysEnable Debug Keys | Enables additional commands and chat logging to assist with implementing Pokémon (see the wiki for a list of commands). |
enable_spawningEnable Spawning | Whether to allow Pokémon to spawn. |
energy_root_chanceEnergy Root Chance | The chance that a Big Root will grow an Energy Root. |
experience_multiplierExperience Multiplier | Additional Exp. multiplier for Exp. calculation. |
experience_share_multiplierExperience Share Multiplier | Multiplier of how much of the total Exp is given to a Pokémon holding an Exp. Share. |
export_spawn_configExport Spawn Config | Whether to generate the spawn config for more specific spawning settings. |
export_starter_configExport Starter Config | Whether to generate starter.json for editing the starter list. |
faint_awaken_health_percentFaint Awaken Health Percent | How much HP to restore when defaultFaintTimer is up. |
despawner_far_distanceFar Distance | The maximum distance from a player where Pokémon can be despawned if they are older than the minimum age. |
heal_percentHeal Percent | How much HP to restore when healTimer is up. |
heal_timerHeal Timer | How many seconds between HP naturally restoring. |
hide_unimplemented_pokemon_in_the_pokedexHide Unimplemented Pokémon in the Pokédex | Whether to hide unimplemented Pokémon from the Pokédex. |
infinite_healer_chargeInfinite Healer Charge | Whether Healing Machines have infinite charges to heal Pokémon. |
infinite_ride_staminaInfinite Ride Stamina | Whether rideable Pokémon have infinite stamina. |
invert_pitchInvert Pitch | Invert the direction for pitch (up and down). |
invert_rollInvert Roll | Invert the direction for Roll (rotating left and right). |
invert_yawInvert Yaw | Invert the direction for yaw (left and right). |
lucky_egg_multiplierLucky Egg Multiplier | Multiplier of how much of the total Exp is given to a Pokémon holding a Lucky Egg. |
summary_pokemon_follow_cursorMake Pokémon Follow Cursor | Whether or not Pokémon should follow the mouse cursor with their heads in the Summary screen. |
despawner_max_age_ticksMax Age (Ticks) | The age (in game ticks) a Pokémon must reach before it can be despawned at the near distance boundary. |
max_dynamax_levelMax Dynamax Level | The maximum Dynamax level Pokémon can be upgraded to. |
max_healer_chargeMax Healer Charge | The maximum amount of full HP restoration Healing Machines can have. 1 charge is equivalent to a Max Revive, plus PP restoration. |
max_inserted_fossil_itemsMax Inserted Fossil Items | The maximum amount of fossils that can be added to the FossilAnalyzer. |
max_nearby_blocks_horizontal_rangeMax Nearby Blocks Horizontal Range | The maximum number of horizontal blocks away that a block can be for it to still be considered 'nearby' in a spawn condition. Lowering this value can slightly improve performance. |
max_nearby_blocks_vertical_rangeMax Nearby Blocks Vertical Range | The maximum number of vertical blocks away that a block can be for it to still be considered 'nearby' in a spawn condition. Lowering this value can slightly improve performance. |
max_pokedex_scanning_detection_rangeMax Pokédex Scanning Detection Range | The maximum distance at which the Pokédex can detect and scan Pokémon. |
max_pokemon_friendshipMax Pokémon Friendship | The maximum friendship value. |
max_pokemon_levelMax Pokémon Level | The maximum level Pokémon can get to. |
max_roots_in_areaMax Roots in Area | The maximum number of #cobblemon:roots that can generate within a 8x2x8 sphere. |
max_vertical_correction_blocksMax Vertical Correction Blocks | The maximum number of blocks that can be corrected when choosing a spawning area. The larger this value, the more reliably spawning will work in vertically bumpy terrain such as mountains. Raising this value only has a very small, negative impact on performanc |
max_vertical_spaceMax Vertical Space | How far to check above a spawn location to investigate head room. This value exists for performance reasons but should never be less than the largest 'height'/'depth' condition in a spawn file. |
maximum_spawning_zone_distance_from_playerMaximum Spawning Zone Distance From Player | Maximum amount of blocks from the Player that Pokémon can spawn. |
maximum_spawns_per_passMaximum Spawns Per Pass | The maximum number of spawns that can occur in a single pass of the spawning system. If the spawning zone dimensions are small, this option does very little. |
despawner_min_age_ticksMin Age (Ticks) | The minimum age (in game ticks) a Pokémon must reach before it can be despawned at the far distance. |
minimum_distance_between_entitiesMinimum Distance Between Entities | The minimum block distance between spawning Pokémon and existing Entities in the World. This prevents clustered Pokémon spawning. |
minimum_level_range_maxMinimum Level Range Max | The value considered to be the highest party Pokémon level when a player's party is empty or extremely low level. The higher this value, the higher the levels of Pokémon can be around players with no or very weak Pokémon. |
minimum_spawning_zone_distance_from_playerMinimum Spawning Zone Distance From Player | Minimum amount of blocks from the Player that Pokémon can spawn. |
mongo_db_connection_string | MongoDB Connection String |
mongo_db_database_name | MongoDB Database Name |
despawner_near_distanceNear Distance | The minimum distance from a player within which Pokémon are not despawned, regardless of age. |
party_portrait_animations | Party Portrait Animations |
passive_statusesPassive Statuses | Range of seconds before clearing the status effect. The value is selected randomly from the range each time an effect is applied. |
pasture_block_update_ticksPasture Block Update Ticks | The number of server ticks between Pasture block updates. |
pasture_max_per_chunkPasture Max per Chunk | The maximum number of pastured Pokémon that can be sent out in a chunk. |
pasture_max_wander_distancePasture Max Wander Distance | The maximum amount of blocks a Pokémon can move from the Pasture block. |
pc_profile_animations | PC Profile Animations |
player_damage_pokemonPlayer Damage Pokémon | Whether Players can attack Pokémon like normal Minecraft entities. |
poke_snack_pokemon_per_chunkPoké Snack Pokémon per Chunk | The amount of Pokémon allowed within a Chunk when spawning via Poké Snacks. |
pokemon_per_chunkPokémon per Chunk | The amount of Pokémon allowed within a Chunk when spawning. |
pokemon_save_interval_secondsPokémon Save Interval Seconds | Seconds between saving storage data to file. eg Party & PC data. |
prevent_complete_party_depositPrevent Complete Party Deposit | Whether to prevent Players from depositing their last Party Pokémon into the PC. |
prompt_starter_once_only | Prompt Starter Once Only |
remember_riding_cameraRemember Riding Camera | Whether the camera mode will automatically switch to the last used camera mode when mounting a rideable Pokémon. |
reset | Reset |
save_pokemon_to_worldSave Pokémon to World | Whether to save Pokémon to the World so they exist after a Chunk/World is reloaded. |
search_configurations | Search Configurations |
seconds_to_charge_healing_machineSeconds to Fully Charge a Healing Machine | The amount of seconds that takes for a Healing Machine to fully charge. |
shiny_notice_particles_distanceShiny Notice Particles Distance | The distance at which shiny particles for Pokémon will start appearing. |
shiny_rateShiny Rate | The chance for a spawned Pokémon to be shiny. If 0 no spawned Pokémon will be shiny. Calculated as 1/x. |
spawning_zone_diameterSpawning Zone Diameter | The diameter of the spawning zones that a spawn action can occur in. When this value is large, there is more reliably frequent spawning at the cost of performance. |
spawning_zone_heightSpawning Zone Height | The height of the spawning zones that a spawn action can occur in. When this value is large, there is more reliably frequent spawning at the cost of performance. |
starters | Starters |
storage_formatStorage Format | The storage format used for storing Cobblemon data. (nbt/json/mongodb) |
summary_profile_animations | Summary Profile Animations |
swap_x_and_y_axesSwap X and Y Axes | Swap the X and Y input axes. |
tera_type_rateTera Type Rate | The chance for a spawned Pokémon to have a Tera type that doesn't match it's typing. Calculated as 1/x. |
third_person_view_bobbingThird Person View Bobbing | If true then use default Minecraft behavior to follow directly behind the player's head. If false then follow a fixed offset from the pokemon. |
ticks_between_spawn_attemptsTicks Between Spawn Attempts | The amount of ticks (~20/second) between spawn attempts. |
trade_max_distanceTrade Max Distance | The maximum distance at which trades are allowed. |
walking_in_battle_animationsWalking in Battle Animations | Whether to allow walking animations to play during battle animations. |
x_axis_sensitivityX-Axis Sensitivity | Multiply X-Axis input by this amount. |
y_axis_sensitivityY-Axis Sensitivity | Multiply Y-Axis input by this amount. |
Ui
| Option | What it does |
|---|---|
always_animateAlways animate | Entire party animates unless fainted |
animate_selectedAnimate Selected | Selected Pokémon animates unless fainted |
battles | Battles |
debug | Debug |
healing | Healing |
interface | Interface |
never_animateNever Animate | No portraits animate |
on_entityOn Entity | Drops the item on the entity that is dying, if it exists. If not, drops at the position parsed into drops. |
on_playerOn Player | Drops the item on the player that caused the drop, if they exist. If not, drops at the position parsed into drops. |
passive_status | Passive Status |
pokedex | Pokédex |
pokemon | Pokémon |
riding | Riding |
spawning | Spawning |
starter | Starter |
storage | Storage |
to_inventoryTo Inventory | Puts the item in the player's inventory or drops it on the ground if the inventory is full. If the player that caused the drop doesn't exist, it drops at the position parsed into drops. |
world | World |