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Cobblemon Emissive Ores Resource Pack — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
allow_experience_from_pvpAllow Experience from PvPWhether to allow Exp. gain from PvP battles.
allow_spectatingAllow SpectatingWhether to allow battles to be spectated.
allow_starter_on_joinAllow Starter on Join
ambient_pokemon_cry_ticksAmbient Pokémon Cry TicksTicks between Pokémon cries. (Currently unused)
animate_battle_tilesAnimate Battle TilesWhether or not the battle portraits of Pokemon should be animated.
announce_drop_itemsAnnounce Drop ItemsWhether to notify the Player of dropped items from defeating wild Pokémon.
apple_leftovers_chanceApple Leftovers ChanceThe chance to drop Leftovers when a Player eats an item that has #cobblemon:held/leaves_leftovers.
auto_update_showdownAuto Update ShowdownWhether to automatically update Showdown to the version shipped in the current Cobblemon version.
automatic_righting_delayAutomatic Righting DelayThe delay before rolling is undone in seconds. A negative value means righting is disabled, while a value of 0 means whenever mouse movement stops it will start undoing roll immediately.
base_apricorn_tree_generation_chanceBase Apricorn Tree Generation ChanceMultiplier on biome-based chance for Apricorn trees to spawn during world generation.
battle_pvp_max_distanceBattle PvP Max DistanceThe maximum distance at which PvP battles can occur.
battle_spectate_max_distanceBattle Spectate Max DistanceThe maximum distance at which players can spectate battles.
battle_wild_max_distanceBattle Wild Max DistanceThe maximum distance at which wild battles can occur.
big_root_propagation_chanceBig Root Propagation ChanceThe chance that Big Roots will grow more roots where possible.
capture_calculatorCapture CalculatorThe ID of the capture calculator. Can be added by another mod. If the ID doesn't exist it uses the default capture calculator.
default_box_countDefault Box CountThe number of boxes available in the PC.
default_drop_item_methodDefault Drop Item MethodDefines how items are dropped (entity, player, or inventory).
default_faint_timerDefault Faint TimerHow many seconds before reviving a fainted Pokémon.
default_flee_distanceDefault Flee DistanceHow far away a Player must get to flee a battle (non-PvP). If the value is -1, battles cannot be fled.
default_key_itemsDefault Key ItemsThe key items that players start with by default.
default_pastured_pokemon_limitDefault Pastured Pokémon LimitThe maximum Pokémon that can be placed in a Pasture block.
disable_rollDisable RollStop the camera from rolling.
display_controls_duration_secondsDisplay Controls Overlay DurationHow long in seconds the display controls overlay should stay on screen after mounting a Pokémon.
display_entity_labels_when_crouching_onlyDisplay Entity Labels When Crouching OnlyWhether to display the name above a Pokémon only when crouching or at all times.
display_entity_level_labelDisplay Entity Level LabelWhether to display the level above a Pokémon.
display_entity_name_labelDisplay Entity Name LabelWhether to display the name above a Pokémon.
display_name_for_unknown_pokemonDisplay Name for Unknown PokémonWhether to display the name above a Pokémon if it has not been scanned with the Pokédex yet.
drops_after_death_animationDrops After Death AnimationWhether Pokémon drop loot and Minecraft XP after their death animations are finished playing, or instantly upon death like vanilla mobs.
enable_debug_keysEnable Debug KeysEnables additional commands and chat logging to assist with implementing Pokémon (see the wiki for a list of commands).
enable_spawningEnable SpawningWhether to allow Pokémon to spawn.
energy_root_chanceEnergy Root ChanceThe chance that a Big Root will grow an Energy Root.
experience_multiplierExperience MultiplierAdditional Exp. multiplier for Exp. calculation.
experience_share_multiplierExperience Share MultiplierMultiplier of how much of the total Exp is given to a Pokémon holding an Exp. Share.
export_spawn_configExport Spawn ConfigWhether to generate the spawn config for more specific spawning settings.
export_starter_configExport Starter ConfigWhether to generate starter.json for editing the starter list.
faint_awaken_health_percentFaint Awaken Health PercentHow much HP to restore when defaultFaintTimer is up.
despawner_far_distanceFar DistanceThe maximum distance from a player where Pokémon can be despawned if they are older than the minimum age.
heal_percentHeal PercentHow much HP to restore when healTimer is up.
heal_timerHeal TimerHow many seconds between HP naturally restoring.
hide_unimplemented_pokemon_in_the_pokedexHide Unimplemented Pokémon in the PokédexWhether to hide unimplemented Pokémon from the Pokédex.
infinite_healer_chargeInfinite Healer ChargeWhether Healing Machines have infinite charges to heal Pokémon.
infinite_ride_staminaInfinite Ride StaminaWhether rideable Pokémon have infinite stamina.
invert_pitchInvert PitchInvert the direction for pitch (up and down).
invert_rollInvert RollInvert the direction for Roll (rotating left and right).
invert_yawInvert YawInvert the direction for yaw (left and right).
lucky_egg_multiplierLucky Egg MultiplierMultiplier of how much of the total Exp is given to a Pokémon holding a Lucky Egg.
summary_pokemon_follow_cursorMake Pokémon Follow CursorWhether or not Pokémon should follow the mouse cursor with their heads in the Summary screen.
despawner_max_age_ticksMax Age (Ticks)The age (in game ticks) a Pokémon must reach before it can be despawned at the near distance boundary.
max_dynamax_levelMax Dynamax LevelThe maximum Dynamax level Pokémon can be upgraded to.
max_healer_chargeMax Healer ChargeThe maximum amount of full HP restoration Healing Machines can have. 1 charge is equivalent to a Max Revive, plus PP restoration.
max_inserted_fossil_itemsMax Inserted Fossil ItemsThe maximum amount of fossils that can be added to the FossilAnalyzer.
max_nearby_blocks_horizontal_rangeMax Nearby Blocks Horizontal RangeThe maximum number of horizontal blocks away that a block can be for it to still be considered 'nearby' in a spawn condition. Lowering this value can slightly improve performance.
max_nearby_blocks_vertical_rangeMax Nearby Blocks Vertical RangeThe maximum number of vertical blocks away that a block can be for it to still be considered 'nearby' in a spawn condition. Lowering this value can slightly improve performance.
max_pokedex_scanning_detection_rangeMax Pokédex Scanning Detection RangeThe maximum distance at which the Pokédex can detect and scan Pokémon.
max_pokemon_friendshipMax Pokémon FriendshipThe maximum friendship value.
max_pokemon_levelMax Pokémon LevelThe maximum level Pokémon can get to.
max_roots_in_areaMax Roots in AreaThe maximum number of #cobblemon:roots that can generate within a 8x2x8 sphere.
max_vertical_correction_blocksMax Vertical Correction BlocksThe maximum number of blocks that can be corrected when choosing a spawning area. The larger this value, the more reliably spawning will work in vertically bumpy terrain such as mountains. Raising this value only has a very small, negative impact on performanc
max_vertical_spaceMax Vertical SpaceHow far to check above a spawn location to investigate head room. This value exists for performance reasons but should never be less than the largest 'height'/'depth' condition in a spawn file.
maximum_spawning_zone_distance_from_playerMaximum Spawning Zone Distance From PlayerMaximum amount of blocks from the Player that Pokémon can spawn.
maximum_spawns_per_passMaximum Spawns Per PassThe maximum number of spawns that can occur in a single pass of the spawning system. If the spawning zone dimensions are small, this option does very little.
despawner_min_age_ticksMin Age (Ticks)The minimum age (in game ticks) a Pokémon must reach before it can be despawned at the far distance.
minimum_distance_between_entitiesMinimum Distance Between EntitiesThe minimum block distance between spawning Pokémon and existing Entities in the World. This prevents clustered Pokémon spawning.
minimum_level_range_maxMinimum Level Range MaxThe value considered to be the highest party Pokémon level when a player's party is empty or extremely low level. The higher this value, the higher the levels of Pokémon can be around players with no or very weak Pokémon.
minimum_spawning_zone_distance_from_playerMinimum Spawning Zone Distance From PlayerMinimum amount of blocks from the Player that Pokémon can spawn.
mongo_db_connection_stringMongoDB Connection String
mongo_db_database_nameMongoDB Database Name
despawner_near_distanceNear DistanceThe minimum distance from a player within which Pokémon are not despawned, regardless of age.
party_portrait_animationsParty Portrait Animations
passive_statusesPassive StatusesRange of seconds before clearing the status effect. The value is selected randomly from the range each time an effect is applied.
pasture_block_update_ticksPasture Block Update TicksThe number of server ticks between Pasture block updates.
pasture_max_per_chunkPasture Max per ChunkThe maximum number of pastured Pokémon that can be sent out in a chunk.
pasture_max_wander_distancePasture Max Wander DistanceThe maximum amount of blocks a Pokémon can move from the Pasture block.
pc_profile_animationsPC Profile Animations
player_damage_pokemonPlayer Damage PokémonWhether Players can attack Pokémon like normal Minecraft entities.
poke_snack_pokemon_per_chunkPoké Snack Pokémon per ChunkThe amount of Pokémon allowed within a Chunk when spawning via Poké Snacks.
pokemon_per_chunkPokémon per ChunkThe amount of Pokémon allowed within a Chunk when spawning.
pokemon_save_interval_secondsPokémon Save Interval SecondsSeconds between saving storage data to file. eg Party & PC data.
prevent_complete_party_depositPrevent Complete Party DepositWhether to prevent Players from depositing their last Party Pokémon into the PC.
prompt_starter_once_onlyPrompt Starter Once Only
remember_riding_cameraRemember Riding CameraWhether the camera mode will automatically switch to the last used camera mode when mounting a rideable Pokémon.
resetReset
save_pokemon_to_worldSave Pokémon to WorldWhether to save Pokémon to the World so they exist after a Chunk/World is reloaded.
search_configurationsSearch Configurations
seconds_to_charge_healing_machineSeconds to Fully Charge a Healing MachineThe amount of seconds that takes for a Healing Machine to fully charge.
shiny_notice_particles_distanceShiny Notice Particles DistanceThe distance at which shiny particles for Pokémon will start appearing.
shiny_rateShiny RateThe chance for a spawned Pokémon to be shiny. If 0 no spawned Pokémon will be shiny. Calculated as 1/x.
spawning_zone_diameterSpawning Zone DiameterThe diameter of the spawning zones that a spawn action can occur in. When this value is large, there is more reliably frequent spawning at the cost of performance.
spawning_zone_heightSpawning Zone HeightThe height of the spawning zones that a spawn action can occur in. When this value is large, there is more reliably frequent spawning at the cost of performance.
startersStarters
storage_formatStorage FormatThe storage format used for storing Cobblemon data. (nbt/json/mongodb)
summary_profile_animationsSummary Profile Animations
swap_x_and_y_axesSwap X and Y AxesSwap the X and Y input axes.
tera_type_rateTera Type RateThe chance for a spawned Pokémon to have a Tera type that doesn't match it's typing. Calculated as 1/x.
third_person_view_bobbingThird Person View BobbingIf true then use default Minecraft behavior to follow directly behind the player's head. If false then follow a fixed offset from the pokemon.
ticks_between_spawn_attemptsTicks Between Spawn AttemptsThe amount of ticks (~20/second) between spawn attempts.
trade_max_distanceTrade Max DistanceThe maximum distance at which trades are allowed.
walking_in_battle_animationsWalking in Battle AnimationsWhether to allow walking animations to play during battle animations.
x_axis_sensitivityX-Axis SensitivityMultiply X-Axis input by this amount.
y_axis_sensitivityY-Axis SensitivityMultiply Y-Axis input by this amount.

Ui

OptionWhat it does
always_animateAlways animateEntire party animates unless fainted
animate_selectedAnimate SelectedSelected Pokémon animates unless fainted
battlesBattles
debugDebug
healingHealing
interfaceInterface
never_animateNever AnimateNo portraits animate
on_entityOn EntityDrops the item on the entity that is dying, if it exists. If not, drops at the position parsed into drops.
on_playerOn PlayerDrops the item on the player that caused the drop, if they exist. If not, drops at the position parsed into drops.
passive_statusPassive Status
pokedexPokédex
pokemonPokémon
ridingRiding
spawningSpawning
starterStarter
storageStorage
to_inventoryTo InventoryPuts the item in the player's inventory or drops it on the ground if the inventory is full. If the player that caused the drop doesn't exist, it drops at the position parsed into drops.
worldWorld