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Cliff Under a Tree Mod FAQ

10 questions players actually ask, answered.

Do I need to start a new world to see the new biomes?
Yes, you need to create a new world after installing the mod to generate the new biomes and terrain features. Existing worlds won't have these biomes in already-explored chunks, though new chunks at the world border will include them.
What's the difference between the new cave biomes?
Frozen Caves appear in cold regions with ice and snow-themed blocks, Warm Caves generate in temperate areas with different stone and mineral distributions, and Inferno Caves spawn in hot biomes with unique volcanic features. Each has distinct aesthetics and resource availability.
Why are my oceans not deeper?
Ocean depth changes only apply to newly generated chunks; existing ocean areas won't be affected. Explore further out from your spawn point or travel to ungenerated areas to see the deeper oceans.
Can I find the new biomes near my spawn?
The new biomes generate according to the mod's biome placement rules, so they may not appear immediately near spawn. Travel outward to explore—biomes like Shrublands, Bog, and Oasis are distributed throughout the world like vanilla biomes.
Do the new tree shapes affect wood or resource generation?
No, new tree shapes are purely visual and decorative changes. They don't alter the amount of wood you harvest or change how trees grow—only their appearance and foliage patterns.
Will this mod work with other world-gen mods?
This mod may conflict with other world-generation mods that heavily modify biomes or terrain. Test compatibility by running both mods together in a test world, or check mod documentation for known incompatibilities.
Are the new biomes hostile or dangerous?
The new biomes follow standard Minecraft mob spawning rules—hostile mobs spawn in darkness regardless of biome. Some biomes like Inferno Caves may feel more dangerous due to their terrain, but there are no exclusive hostile mobs.
Can I disable specific biomes or features?
Check the mod's configuration files (usually in your config folder) for customization options. Many world-gen mods allow you to toggle biomes or adjust terrain features, though options depend on the mod's specific settings.
Why do my rivers look different?
The mod tweaks river generation and adds new water colors to match biome themes. This is intentional and affects only newly generated terrain—old rivers in existing chunks remain unchanged.
Do I need resource packs or shaders for the mod to work?
No, the mod works with vanilla textures and lighting. Resource packs and shaders are optional and can enhance the visual experience, but they're not required for the mod to function.