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Beyond Epic Fight WEAPON Compat Resource Pack FAQ

10 questions players actually ask, answered.

Why don't my modded weapons have animations?
Make sure the resource pack is loaded above any conflicting packs in your resource pack menu, and verify that Epic Fight itself is installed and working. Some weapons need to be explicitly configured in the pack's files if they're from less common mods.
How do I know which moveset style my weapon will use?
The pack assigns movesets based on weapon type—greatswords get the greatsword moveset, polearms get the polearm moveset, and so on. Check the mod's documentation or the pack's configuration files to see which weapons are mapped to which styles.
Can I use this with Weapons of Miracles or Epic Fight Nightfall?
Yes, this pack is designed to work alongside those combat addons. Load them together and they'll layer animations without conflict, though you may need to adjust resource pack order if animations overlap.
Do dual wield animations work with all two-handed weapons?
Dual wield animations only apply to weapons configured for dual wielding in the pack. Two-handed weapons like greatswords and polearms use their own dedicated movesets instead.
Why is my game stuttering when I swing modded weapons?
Loading animations for many modded weapons can impact performance; try disabling animations for mods you don't use, lower your render distance, or allocate more RAM to Minecraft.
Which Aether weapons get custom animations?
The pack supports weapons from The Aether, Aether Redux, and Aether Delight, though not every single item receives a unique animation—check the pack's weapon list to see which specific items are included.
How do I add animations to a weapon the pack doesn't cover?
You'll need to edit the pack's configuration files to map the weapon to an existing moveset style, or create a custom animation file if you're comfortable with resource pack modding.
Do tools like pickaxes and axes get combat animations?
Yes, the pack can assign combat movesets to modded tools depending on their type—a modded pickaxe might swing like a hammer, for example—but this depends on how the pack's creator configured each tool.
Will this pack work if I only have Epic Fight installed without other mods?
The pack is designed for modded weapons, so it won't add animations to vanilla Minecraft weapons; you need at least one of the supported mods installed to see the pack's effects.
Can I disable animations for specific mods while keeping others?
Yes, you can selectively disable weapon animations by editing the pack's configuration files to remove or comment out entries for mods you don't want animated.