Animated Doors Mod Wiki › FAQ
Animated Doors Mod FAQ
10 questions players actually ask, answered.
How do I make my double doors open at the same time?
Place two doors side by side so they form a connected pair, then open either one. The mod automatically detects the adjacent door and animates both together.
Why aren't my doors animating?
Make sure the doors are actually placed as a valid double-door pair facing each other correctly. If only one door animates, the connection isn't being recognized — try breaking and replacing them.
Does this mod work with iron doors?
Yes, iron doors animate and connect just like wooden ones. You only need to power one side with redstone and both will open together.
Can I use buttons and pressure plates with double doors?
Yes, any redstone signal works — buttons, pressure plates, levers, and redstone wire. Powering one door triggers the animation and connection on both sides.
How do I connect two doors that aren't linking?
The doors must be placed directly adjacent and facing the same direction to form a pair. If they still won't connect, break and re-place them so the mod registers the pair on placement.
Do the doors still animate when opened by redstone?
Yes, animations play for both manual interaction and redstone activation. The connection behavior also applies, so one powered side opens both doors.
Is this mod compatible with other door mods?
It generally works alongside mods that add new door types, but custom doors may not animate or connect unless they use the same door mechanics. Test each modded door individually.
Will this mod cause lag on my server?
The mod only affects door animations and connections, so performance impact is minimal. Lag is unlikely unless you have an extreme number of doors animating simultaneously.
Can I disable the animation for certain doors?
The mod applies animations globally to doors, so there's no per-door toggle in the base mod. If you want vanilla behavior, you'd need to remove the mod or use a config if one is provided.
Does this work in multiplayer?
Yes, as long as the mod is installed on both the server and the client. Door connections and animations are synced for all players nearby.