How to Use Ambient Environment Mod With Shaders and Resource Packs
Why Compatibility Matters
Ambient Environment Mod changes the same grass, foliage, and water colors that shaders and resource packs often control. When two things edit the same colors, one wins, and the result can be muddy, oversaturated, or simply vanilla-looking. Knowing which layer takes priority lets you get the look you actually want.
Setting Up a Clean Combination
1. Decide which layer should own the colors. If you want the mod's biome tinting, use a shader that does not override biome colors, or disable that option inside the shader settings.
2. If you prefer the shader's water, keep the shader's water option on and let the mod handle only grass and foliage — many shaders expose separate toggles for each.
3. For resource packs, avoid packs that include custom grass or foliage colormap textures, since those will replace the mod's tinting.
4. Test in a biome with strong color identity, like a swamp or jungle, so you can clearly see which layer is winning.
5. Adjust one layer at a time and re-enter the world between changes so you can tell what caused the difference.
Practical Tips
Keep a vanilla-color profile saved so you can compare. If a shader pack has a "vanilla colors" or "biome colors" toggle, that single switch usually resolves most conflicts with this mod.