100 Levels 2 Map Wiki › FAQ
100 Levels 2 Map FAQ
10 questions players actually ask, answered.
How do I start the map?
Load the map and you'll spawn in Room 1. Look around to find the exit path—it's always marked by blocks you can jump on. Jump carefully to the end of the room to proceed to Room 2.
Can I skip levels or go back to previous rooms?
No, you must complete rooms in order from 1 to 100. Once you finish a room, you move forward automatically; there's no way to revisit earlier levels.
What's the best way to practice sprint jumping?
Hold sprint (usually double-tap forward or hold a sprint key) and time your jumps so you land on the center of each block. The early rooms are designed to teach this—take your time and focus on consistent timing rather than speed.
How do I jump on slime blocks without bouncing off the map?
Slime blocks bounce you higher than normal jumps, so crouch (sneak) while landing to reduce bounce height and stay in control. Aim for the center of the block and adjust your approach based on how high you need to go.
I keep falling on narrow ledges—what am I doing wrong?
Narrow ledges require precision timing; jump slightly before the edge of your current block so you land in the center of the next one. Practice in the early levels to get a feel for the landing distance, and don't sprint on very tight sections.
What do I do when blocks are falling or moving?
Watch the pattern of movement first before jumping. Time your jumps to land when the block is in a safe position, and be ready to move quickly if the block shifts beneath you.
Is there a checkpoint system or do I restart from Room 1 if I fall?
When you fall, you respawn at the start of your current room, not the entire map. This lets you retry without losing all your progress.
Do I need any special items or tools to complete the map?
No, you only need your character's movement abilities—jumping, sprinting, and crouching. The map provides everything you need through its block design.
Why does the map feel laggy or slow?
Try reducing your render distance or graphics settings if you experience lag. The map is large, so lower-end systems may need performance adjustments to run smoothly.
Can I play this map in multiplayer or only solo?
The map is designed for single-player progression, though you can load it in multiplayer—just be aware that only one player can advance through rooms at a time, and falling affects whoever is in that room.