Wither's Wrath Mod Wiki › Guides › Wither Fight Phases
Wither Fight Phases
The fight is divided into four distinct phases based on the boss's remaining health. Each phase introduces new threats and requires different strategies.
Phase 1: The Aerial Assault (100% - 50% HP)
In the initial phase, the Wither stays airborne, raining down standard and homing skulls. It moves faster than the vanilla Wither and actively attempts to maintain distance from the player.
Phase 2: Wither Shield & Minions (50% HP)
Upon reaching 300 HP, the Wither activates its Wither Armor, becoming immune to projectiles (arrows, tridents).
- Summoning: It immediately summons 3-4 Wither Skeletons to defend it
- Reinforcements: Throughout this phase, it may occasionally spawn Blazes to provide fire support
Phase 3: Berserk & Dash (Below 100 HP)
When the Wither is near death, it enters a 'Final Stand' mode.
- Dash Attack: The Wither will periodically charge at the player with high velocity, dealing massive physical damage and knocking the player back
- Increased Fire Rate: The frequency of skull projectiles increases significantly
Phase 4: Death Explosion (0 HP)
Unlike the vanilla Wither which simply disappears, the Wither's Wrath version triggers a violent, high-radius explosion upon death. Players must clear the area immediately after the final blow is dealt.