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Weather Flux — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
advancedAdvanced
ambientWindPushPercentAmbient Wind Push PercentHow hard non-tornadic winds push entities. Default: 35.
animated_blueAnimated Blue Noise
animated_driftAnimated Drift
animated_goldenAnimated Golden Ratio
animatedAnimated Gradient
animated_hashAnimated Hash
animated_r2Animated R2 Lattice
animated_r2_triangularAnimated R2 Triangular
animated_triangularAnimated Triangular
animated_whiteAnimated White Noise
anvilBrightnessAnvil Brightness PercentSets the brightness of the anvil clouds. Default: 100.
anvilSunReachAnvil Sunlight Depth PercentSets how much sunlight passes through the anvil. Default: 100.
endPlanetQualityAtmosphere QualityHow detailed the planet's atmosphere is. Default: 10.
audioAudio Settings
beaconBeamStrengthBeacon Beam BrightnessHow bright beacon beams light up the clouds. Default: 50.
beaconBeamRadiusBeacon Beam Glow RadiusHow far the light shines from the beam. Default: 128.
beaconBeamSaturationBeacon Beam SaturationHow saturated the beacon beam light is. Default: 200.
beaconBeamFadeBeacon Beam Vertical FadeHow far up the beacon beam light reaches. Set to 0 for infinity. Default: 0.
beaconBeamLightBeacon Beams Light WeatherEnables beacon beams to light up clouds. Default: true.
beacon_lightsBeacon Lights Settings
beaconBeamRangeBeacon Search RangeHow far you can see the light from the beacon beam. Default: 512.
billboardCloudDistanceBillboard Cloud DistanceHow far clouds get rendered in billboard mode. Default: 2048.
billboardCloudSizeBillboard Cloud Puff Size PercentHow big the individual puffs are. Default: 100.
billboardBillboard Mode Settings
endPlanetSkyBlackBlack Out End SkyDarkness of the end sky. Default: 100.
blizzardMaxTempCBlizzard Max TempThe maximum temperature a blizzard can spawn at in Celsius. Default: 0.
blizzardWindMphBlizzard Wind (mph)Wind threshold at which a blizzard spawns at. Default: 40.
blizzards_sandstormsBlizzards/Sandstorms
blockBreakSoundPercentBlock Break Sound PercentPercent of blocks that make a block breaking sound when picked up by a tornado. Default: 10.
blockLightCountBlock Light CountHow many blocks can light up the clouds at once. Default: 256.
blockLightGridSizeBlock Light Grid SizeHow big each volume of block lights are. Default: 48.
blockLightReachBlock Light ReachHow far the block's lights shine into the clouds. Default: 18.
blockLightScanTicksBlock Light Scan IntervalHow often block lights get updated in ticks. Default: 40.
blockLightRadiusBlock Light Scan RadiusHow far the block lights can be seen from. Default: 64.
block_lightsBlock Light Settings
blockLightStrengthBlock Light StrengthHow bright block lights are. Default: 1.
blockLightsEnabledBlock Lights On WeatherAllow any block that lights up to light up clouds. Default: false.
blocksPickedPerTickBlocks Per Tornado Per TickMaximum blocks a single tornado can damage per tick. Default: 256.
noDebrisBlocksBlocks That BreakList of blocks that never turn into flying debris.
blueBlue Noise (still)
blue_triangularBlue Noise Triangular (still)
chunkyBorderCenterXBorder Center XManual border center on the X-axis. Default: 0.
chunkyBorderCenterZBorder Center ZManual border center on the Z-axis. Default: 0.
borderDamageMarginBorder Damage MarginHow many blocks inward do tornadoes stop doing damage at. Default: 0.
chunkyBorderRadiusXBorder Radius XManual border radius on the X-axis. Default: 5000.
chunkyBorderRadiusZBorder Radius ZManual border radius on the Z-axis. Default: 5000.
chunkyBorderShapeBorder ShapeSQUARE: Allows for squares and rectangles. CIRCLE: Allows for circles and ellipses.
anvilWidthCap Spread Crosswind PercentHow wide the downwind cloud spreads. Default: 200.
anvilReachCap Spread Downwind PercentHow far an anvil cloud spreads downwind. Default: 200.
anvilAmountCap Spread PercentHow far an anvil cloud spreads. Default: 125.
deckHeightVariationCloud Altitude VariationDefault: 141.
cloudBandBottomCloud Band Bottom YMain cloud minimum height. Default: 320.
cloudBandTopCloud Band Top YMain cloud maximum height. Default: 720.
cloudCoreErosionCloud Core Erosion PercentHow far deep the erosion detail carves into clouds. Default: 45.
cloudCrownRoundCloud Crown Roundness PercentHow round clouds are. Default: 200.
cloudDenoiseColorCloud Denoise Color Share PercentHelps preserve cloud color when denoising. Default: 100.
cloudDenoiseEdgeHoldCloud Denoise Edge Hold PercentHelps reduce cloud edge dither. Default: 60.
cloudDenoiseFireflyCloud Denoise Firefly ClampReduces firefly pixels. Default: true.
cloudDenoiseModeCloud Denoise KernelRING: Basic denoising. ATROUS: Advanced denoising. Default: ATROUS.
cloudDenoiseCloud Denoise PercentCloud denoising amount. Default: 100.
cloudDenoiseRadiusCloud Denoise RadiusHow far out denoising reaches from its origin. Default: 2.
cloudDenoiseVarianceCloud Denoise Variance GuidingHelps keep detail when denoising. ATROUS only. Default: true.
cloudDensityCloud Density PercentChanges the density of ALL clouds. Default: 100.
cloudDitherCloud DitheringDithering type. Default: BLUE.
cloudDomeCurveCloud Dome Curve PercentAllows steeper cloud sides. Default: 20.
cloudDrawStageCloud Draw Stage (frame order)Don't touch unless you know what you are doing.
cloudDriftFactorCloud Drift FactorHow many times faster clouds move depending on wind speed. Default: 1.
cloudErosionCloud Erosion PercentHow much erosion detail clouds get. Default: 100.
cloudExposureCloud Exposure PercentChanges the exposure of ALL clouds. Default: 100.
cloudExtinctionCloud Extinction PercentHow fast light gets absorbed into clouds. Default: 100.
cloudRayQualityCloud Ray-March QualityRecommended not to touch this unless you know what you are doing. Default: 18.
cloudRenderDistanceCloud Render DistanceHow far clouds render in blocks. Default: 2048.
cloudRenderModeCloud Render EngineRender Mode RAYMARCHED: The default render mode. BILLBOARD: Low detail mode. OFF: 0 modded clouds.
cloudShadowHeightCloud Shadow Cast HeightHow altitude plays into the position of the shadows. Lower clouds cast less off-set shadows. Default: 15.
cloudShadowSoftnessCloud Shadow SoftnessHow soft the edge of the cloud shadows are. Default: 50.
cloud_shadowsCloud Shadows
cloudShadowStrengthCloud Shadows On GroundHow strong the cloud shadows are. Default: 50.
cloudSharpenEdgeCloud Sharpen Edge Bias PercentConcentrates post-denoise sharpening to the cloud edges. Default: 70.
cloudSharpenCloud Sharpen PercentSharpens clouds post-denoising. Default: 100.
cloudTemporalCloud Temporal Denoise PercentTemporal cloud denoising amount. Default: 0.
cloudsClouds
squallDaysBetweenMaxDays Between Squalls (Max)The maximum amount of days that must pass between squalls. Default: 12.
squallDaysBetweenMinDays Between Squalls (Min)The minimum amount of days that must pass between squalls. Default: 5.
debrisFlingSpeedDebris Fling SpeedExtra speed added to debris when flung out. Default: 0.
debrisLifetimeMaxDebris Lifetime (Max)Maximum amount of time a debris block stays alive for in ticks. Default: 100.
debrisLifetimeMinDebris Lifetime (Min)Minimum amount of time a debris block stays alive for in ticks. Default: 20.
debrisPercentDebris PercentageThe percentage of blocks that get turned into flying debris when picked up. The rest are discarded. Default: 25.
debrisSpinSpeedDebris Spin SpeedHow fast debris spin. Default: 20.
debrisVelocityNoiseDebris Velocity NoiseThe amount of noise added to the velocity of debris. Default: 0.
weatherDebugViewDebug: Ray-March HeatmapLeave at 0. Don't touch.
radarDefaultRangeDefault Radar RangeWhat block radars default to when placed. Default: 640.
cloudDenoiseFogDenoise In-Front-Of-Terrain LayerAllows clouds in front of terrain to also get denoised. Default: true.
denoisingDenoising/Dithering
destructionDestruction
disableTornadoesDisable All TornadoesSet to true to disable all tornadoes. Default: false.
easConfirmSecondsEAS Alert ConfirmationHow long in seconds the EAS radio must be in a zone to activate. Default: 10.
easVolumeEAS Radio VolumeEAS radio volume. Default: 100%.
endPlanetNightDarknessEclipse Night DarknessHow dark it gets at night. Default: 75.
debrisEnabledEnable Flying DebrisYeah? Default: true.
shaderpackFixesEnable Shaderpack FixesMay or may not fix anything. Default: false.
end_planetEnd
farLightVolumeFar Light VolumeAllows for lights to keep lighting up from afar. Default: true.
farLightVolumeTicksFar Light Volume Rebuild (ticks)How often to update far light volumes. Default: 2.
farLightVolumeSizeFar Light Volume Size (cells)How big the far light volumes are. Default: 24.
cameraTumbleFirst-Person Tumble PercentHow fast your camera tumbles relative to the player. Default: 100.
weatherFitToRefreshFit Weather To Refresh RateSet to true to automatically have your cloud rendering's resolution adjusted. Default: true.
glassTintDistanceGlass Tint RangeHow far away stained glass keeps its tint. Default: 256.
globalBlocksPerTickGlobal Block Changes Per TickMaximum blocks all tornadoes worldwide can damage per tick. Default: 1024.
guaranteedSupercellsPerDayMaxGuaranteed Supercells/Day (Max)Maximum number of supercells that can happen in one day. Default: 3.
guaranteedSupercellsPerDayMinGuaranteed Supercells/Day (Min)Minimum number of supercells that can happen in one day. Default: 1.
hailDamageHail DamageHow much damage hail does to players. Default: 1.5.
hailTintTopHail Tint HeightHow high green tinting goes up into a cloud. Default: 20.
hideVanillaCloudsHide Vanilla CloudsReally? Default: true.
interleaved_gradientInterleaved Gradient
granulationLayer Granulation PercentCloud shaping. Default: 100.
lenticularLenticular Clouds PercentLayered, lens-like clouds that hover around. Default: 100.
lenticularRiseLenticular Rise ThresholdRaise for more lenticular clouds. Default: 10.
endPlanetLightYawLight DirectionThe direction of the light in degrees. Default: 135.
endPlanetLightPitchLight HeightThe height of the light in degrees from the horizon. Default: 25.
lightingLighting Settings
lightningRangeLightning RangeHow far from a player lightning can strike, in blocks. Default: 4096.
cloudShadowBlockLightLights Ignore Cloud ShadowsHow much torches, lanterns and glowstone keep the ground they light out of a cloud shadow. 0 dims them like everything else. Does nothing with a shaderpack. Default: 100.
weatherFpsFollowsRefreshRateMatch Game Refresh RateSet to true to cap the cloud rendering to current Minecraft FPS (up to 240 FPS). Default: true.
maxAmbientWindMphMax Ambient Wind (MPH)Maximum ambient wind. Default: 40.
maxRenderedInstrumentsMax Anemometers / Vanes AnimatedHow many anemometers or wind vanes can be rendered at once.
beaconBeamMaxMax Beacon BeamsHow many beams can light up the sky at once. Default: 8.
billboardCloudBudgetMax Billboard Cloud PuffsHow many puffs can be rendered at once in thousands. Default: 12.
obstructionLightMaxMax Exact Obstruction LightsHow many obstruction lights can glow at once. Default: 32.
maxDebrisMax Flying Debris BlocksMaximum number of flying debris that can exist at once. If it hits this cap, the oldest debris get killed. Default: 400.
cloudMaxStepAlphaMax Opacity Per Sample PercentThe maximum opacity for all clouds. Default: 100.
maxRenderedRadarsMax Radars RenderedHow many radar blocks can be rendered at once.
maxClientParticlesMax Rain/Snow Particles (client)How dense precipitation particles get. 0 disables precipitation particles. Default: 24.
maxStormWindMphMax Storm Wind (MPH)Maximum storm wind. Default: 70.
maxSurfaceLayersMax Surface LayersHow high sand layers or snow layers can get. 8 allows them to turn into full blocks. Default: 8.
tornadoMaxLifetimeSecondsMax Tornado Touchdown TimeThe maximum amount of time in seconds a tornado can stay on the ground for. Default: 2000.
tornadoMaxTravelMphMax Tornado Travel Speed (MPH)Tornado speed limit basically. Default: 25.
maxTornadoesMax Tornadoes At OnceMaximum number of tornadoes that can exist at once. Default: 6.
maxTumbleweedsMax TumbleweedsThe maximum number of tumbleweeds at once. Default: 12.
tornadoMinLifetimeSecondsMin Tornado Touchdown TimeThe minimum amount of time in seconds a tornado must stay on the ground for. Default: 200.
naturalProtectedBlocksNaturally Protected BlocksList of blocks that are invincible to tornadoes and wind unless they are placed by a player.
nimbostratusNimbostratus Density PercentHow dense nimbostratus clouds are. Default: 100.
noneNo Dithering (raw banding)
reinforcementBlacklistNon-Reinforceable BlocksList of blocks that cannot be reinforced.
obstructionLightPeriodObstruction Light Flash PeriodHow long obstruction lights take to pulse in ticks. Default: 90.
obstructionLightGlowObstruction Light Glow PercentHow bright the block itself gets. Default: 85.
obstructionLightRadiusObstruction Light RadiusHow far the glow reaches from the block in blocks. Default: 90.
obstructionLightRangeObstruction Light Search RangeHow far you can see the glow from the block in blocks. Default: 128.
obstruction_lightsObstruction Light Settings
obstructionLightStrengthObstruction Light Strength PercentHow bright obstruction lights light up the clouds. Default: 100.
obstructionLightObstruction LightsEnable obstruction lights to glow when powered. Default: true.
endPlanetOrbitMinutesOrbit PeriodHow long it takes to orbit the planet in minutes. Default: 5.
endPlanetRingTiltOrbital InclinationOrbital inclination in degrees. Default: 20.
orderedOrdered 4x4
ordered_triangularOrdered 4x4 Triangular (still)
ambientCloudBrightnessOrdinary Cloud Brightness PercentChanges the brightness of non-heavy storm/anvil clouds. Default: 130.
orographicHeightOrographic Block Height ThresholdHow high mountains have to be to start producing orographic clouds. Default: 95.
orographicOrographic Cap Clouds PercentClouds that form around high mountains. Default: 120.
overcastOvercast AmountHow cloudy it gets when it is overcast. Default: 1.
anvilThicknessOverhang DepthHow low the anvil starts to form on the tower. Default: 600.
shaderpackSceneBufferPack Scene Buffer (-1 = auto)Don't touch unless you know what you are doing. Default: -1.
windOverridesPer-Block Wind ResistanceList of blocks and the max wind resistance. Blocks not listed here are invincible to tornadoes and wind.
performancePerformance Settings
endPlanetBrightnessPlanet BrightnessHow bright the planet is. Default: 90.
endPlanetDepthPlanet Depth Below WorldHow far the planet is from the island in blocks. Default: 2500.
endPlanetRadiusPlanet RadiusHow big the planet is in blocks. Default: 64000.
endPlanetSpinMinutesPlanet SpinHow long a day is on the planet in minutes. Default: 1.
endPlanetShinePlanetshine On Block UndersidesHow brightly the planet shines onto blocks. Default: 20.
r2R2 Lattice (still)
radarUpdateIntervalRadar Update IntervalHow often radars update their maps in seconds. Default: 3.
radarWarningUpdateTicksRadar Warning Update IntervalHow often radar warnings update on maps in ticks. Default: 600.
radars_sirens_alertsRadars/Sirens/Alerts
rainShaftBlueRain Curtain Blue Tint PercentSets rain curtain blueness. Default: 40.
rainShaftBrightnessRain Curtain Brightness PercentSets rain curtain brightness. Default: 30.
rainShaftDensityRain Curtain Density PercentHow dense rain curtains get. Default: 107.
rainShaftOpacityRain Curtain Opacity PercentHow opaque rain curtains get. Default: 15.
rainFogDropRain Curtain ReachHow far rain curtains reach before they dissipate, in blocks. Default: 270.
weatherRegimeSpeedRainy/Sunny Day Change SpeedHow fast it changes from cloudy to sunny over time. Default: 2.
raymarchingRay-Marching Mode Settings
reinforceHighlightRangeReinforced Outline RangeHow far in blocks a player can see which blocks are reinforced when holding the wrench. Default: 20.
reinforceBonusMphReinforcement Bonus (MPH)Sets how much more wind resistance reinforcement adds to reinforced blocks. Default: 30.
reinforcingReinforcing
respectWorldBorderRespect Vanilla World BorderPrevents tornadoes from doing damage/loading chunks outside the vanilla world border. Default: true.
endPlanetRingAzimuthRing FacingWhich direction the rings face in degrees. Default: 255.
endPlanetRingInnerRing Inner Edge PercentHow far the inner edge is from the planet. Default: 140.
endPlanetRingOpacityRing OpacityHow opaque the rings are. Default: 110.
endPlanetRingOuterRing Outer Edge PercentHow far the outer edge is from the planet. Default: 290.
sandstormWindMphSandstorm Wind (mph)Wind threshold at which a sandstorm spawns at. Default: 40.
scourPerTickScour Changes Per TickHow much scouring or debarking happens per tick. Default: 512.
grassToDirtScour Grass To DirtAllow scouring and debarking to happen. Default: true.
scourSoundPercentScour Sound PercentPercent of scoured blocks that make a block breaking sound when scoured. Default: 0.
shaderpackShaderpack Compatibility
sirenRangeSiren Detection RangeHow far in blocks a siren must be from high winds or a tornado to activate. Default: 1024.
sirenVolumeSiren VolumeTornado siren volume. Default: 100%.
sirenWindThresholdSiren Wind Threshold (m/s)Wind speed at which a siren activates without a tornado, in m/s. 35.76 m/s = 80 mph. Default: 35.76.
soundSpeedMpsSpeed of Sound (m/s)Used to set the speed of sound for far away thunder. Default: 343.
squallBowPercentSquall Bow PercentHow curved the squall bow is. Default: 20.
squallLengthMaxSquall Length MaxMaximum squall length in blocks. Default: 8192.
squallLengthMinSquall Length MinMinimum squall length in blocks. Default: 5120.
squallLifetimeSecondsSquall LifetimeAverage lifetime of a squall in seconds. Default: 1200.
squallMaxWindMphSquall Max Wind (MPH)The maximum windspeeds of a squall. Default: 100.
squallDepthMaxSquall Rain Depth MaxMaximum rain depth in blocks. Default: 2048.
squallDepthMinSquall Rain Depth MinMinimum rain depth in blocks. Default: 1024.
squallSpawnDistanceSquall Spawn DistanceHow far squalls typically spawn from players in blocks. Default: 3000.
squallTornadoDropChanceSquall Tornado Chance PercentThe chance a squall drops a tornado. Default: 30.
squallTornadoRearmSecondsSquall Tornado Re-armMinimum amount of time in seconds until the squall tries to drop another tornado once one dissipates. Default: 180.
squallSpeedMphSquall Travel Speed (MPH)Squall speed limit basically. Default: 15.
squallsSqualls
endPlanetStarsStar BrightnessThe star brightness. Default: 50.
towerBaseHeightStorm Base Height PercentHow high up the supercell's base reaches. Default: 34.
stormBrightnessStorm Brightness PercentChanges the brightness of heavy storm clouds. Default: 80.
stormSpawnDistanceStorm Spawn DistanceHow far storms can spawn from a player in blocks. Default: 4096.
stormTiltStorm TiltHow far storms tilt depending on windspeed and direction in blocks. Default: 950.
towerWidthStorm Tower Width PercentSupercell tower width. Default: 100.
gustStrengthStorm Turbulence StrengthTurbulence amount. Default: 0.
stormsStorms
stretchCloudEdgeStretch Clouds At Screen EdgeAllows for pixel stretching at the edge of the screen instead of just void. Default: true.
endPlanetSunBrightnessSun BrightnessThe brightness of the sun. Default: 300.
sun_lightSun Light
endPlanetSunSizeSun SizeThe angular radius of the sun. Default: 4.
supercellSpawnAttemptSecondsSupercell Attempt IntervalHow often supercells try to spawn in seconds. Default: 180.
supercellFormSecondsSupercell Formation TimeHow long supercells take to form in seconds. Default: 90.
supercellSpawnCooldownSecondsSupercell Success CooldownHow much time must pass for another supercell to spawn after one does. Default: 600.
tornadoDropChanceSupercell Tornado Chance PercentThe chance a supercell will drop a tornado. Default: 67.
supercells_tornadoesSupercells/Tornadoes
surfaceLayerRadiusSurface Layer RadiusHow far sand layers or snow layers can pile up from a player in blocks. Default: 128.
surfaceLayerRateSurface Layer RateHow fast sand layers or snow layers pile up. Default: 6.
terrainCloudsTerrain CloudsToggles lenticular and orographic clouds. Default: true.
thunderVolumeThunder VolumeThunder volume. Default: 100%.
tornadicStormSlowdownTornadic Storm Slowdown PercentHow much a supercell slows down if it has a tornado. Default: 45.
tornadoDamageDelaySecondsTornado Damage DelayHow long a tornado must wait to start doing damage once it touches down in seconds. Default: 30.
tornadoDamageRangeTornado Damage RangeHow close a tornado must be to a player for it to deal damage in blocks. Default: 512.
tornadoDensityTornado DensityHow dense tornadoes look. Default: 200.
tornadoFormSecondsTornado Formation TimeHow long a tornado takes to form in seconds. Default: 30.
tornadoMergeDistanceTornado Merge DistanceHow close two tornadoes must be to each other to merge in blocks. Default: 16.
tornadoRearmSecondsTornado Re-arm DelayMinimum amount of time in seconds until the supercell tries to drop another tornado once one dissipates. Default: 120.
tornadoShadeTornado Shade PercentDarkens tornadoes. Default: 100.
tornadoCoverageTornado Solidity PercentHelps keep tornadoes opaque. Default: 200.
tornadoSpawnDistanceTornado Spawn DistanceHow far tornadoes can spawn from a player in blocks. Default: 4096.
tabletSurvivalSummonTornado Tablet Summons In SurvivalAllow players to use the tornado tablet in survival mode to summon tornadoes. Default: false.
stormTumbleTornado Tumble Strength PercentHow fast you tumble in super high winds. Default: 100.
triangularTriangular (still)
tumbleweedRateTumbleweed RateThe rate at which tumbleweeds spawn at. Default: 0.1.
cloudGuardCeilingTurn Coverage PercentHow far out to render the clouds from the edge of your screen when turning. Default: 200.
universalUniversal Settings
endPlanetEnabledUranus In The EndWhy not? Default: true.
chunkyBorderEnabledUse Manual BorderEnables a manual border. Default: false.
tornadoWallCloudHeightWall Cloud Height PercentHow high up the wall cloud forms above the funnel. Default: 50.
tornadoWallCloudWall Cloud Size PercentHow big wall clouds are. Default: 100.
undulatusWave Banding PercentCloud shaping. Default: 100.
weatherMaxFpsWeather FPS CapManually sets the max cloud rendering FPS. Set to 0 to have it uncapped. Default: 240.
weatherFrameBudgetPercentWeather Frame Budget PercentUsed to balance how much of your rendering power goes to cloud rendering. Set to 0 to disable. Default: 75.
weatherRenderScalePercentWeather Render Scale PercentManually sets the max cloud rendering resolution. Default: 100.
cloudSunBrightnessWeather Sun Brightness PercentHow bright the sun is to the clouds. Default: 100.
cloudSunSaturationWeather Sun Saturation PercentHow strongly the sun's color shows on cloud. Default: 100.
cloudSunSizeWeather Sun Size PercentHow soft shadows inside cloud are. Default: 100.
cloudSunWarmthWeather Sun Warmth PercentColor temperature of the cloud's sun. Default: 100.
white_noiseWhite Noise
windAffectsItemsWind Affects Items & OrbsAllows items and experience orbs to get pushed around like any other entity. Default: false.
endPlanetBandStrengthWind Band StrengthHow opaque the planet's wind bands are. Default: 200.
windDamageThresholdMphWind Damage Threshold (MPH)Minimum windspeed to start damaging entities at. Default: 120.
windDirChangeIntervalTicksWind Direction Change IntervalHow often wind starts changing direction in ticks. Default: 600.
windDirDriftPerTickWind Direction Drift RateSpeed at which wind direction changes. Default: 0.001.
windLeanDegreesWind LeanHow far players lean in high winds in degrees. Default: 11.
entityWindPushMphWind Push Threshold (MPH)Minimum windspeed to start pushing entities at. Default: 80.
speedUnitWind Speed UnitMS (m/s), MPH, or KMH.
windSpeedVariationWind Speed Variation Over TimeWind speed change over time. Default: 0.25.
windVeerWind Veer With HeightThe maximum change in wind direction depending on elevation in degrees. Default: 55.
windsWinds
world_borderWorld Border