Wiki › Weather Flux › Configuration
Weather Flux — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
advanced | Advanced |
ambientWindPushPercentAmbient Wind Push Percent | How hard non-tornadic winds push entities. Default: 35. |
animated_blue | Animated Blue Noise |
animated_drift | Animated Drift |
animated_golden | Animated Golden Ratio |
animated | Animated Gradient |
animated_hash | Animated Hash |
animated_r2 | Animated R2 Lattice |
animated_r2_triangular | Animated R2 Triangular |
animated_triangular | Animated Triangular |
animated_white | Animated White Noise |
anvilBrightnessAnvil Brightness Percent | Sets the brightness of the anvil clouds. Default: 100. |
anvilSunReachAnvil Sunlight Depth Percent | Sets how much sunlight passes through the anvil. Default: 100. |
endPlanetQualityAtmosphere Quality | How detailed the planet's atmosphere is. Default: 10. |
audio | Audio Settings |
beaconBeamStrengthBeacon Beam Brightness | How bright beacon beams light up the clouds. Default: 50. |
beaconBeamRadiusBeacon Beam Glow Radius | How far the light shines from the beam. Default: 128. |
beaconBeamSaturationBeacon Beam Saturation | How saturated the beacon beam light is. Default: 200. |
beaconBeamFadeBeacon Beam Vertical Fade | How far up the beacon beam light reaches. Set to 0 for infinity. Default: 0. |
beaconBeamLightBeacon Beams Light Weather | Enables beacon beams to light up clouds. Default: true. |
beacon_lights | Beacon Lights Settings |
beaconBeamRangeBeacon Search Range | How far you can see the light from the beacon beam. Default: 512. |
billboardCloudDistanceBillboard Cloud Distance | How far clouds get rendered in billboard mode. Default: 2048. |
billboardCloudSizeBillboard Cloud Puff Size Percent | How big the individual puffs are. Default: 100. |
billboard | Billboard Mode Settings |
endPlanetSkyBlackBlack Out End Sky | Darkness of the end sky. Default: 100. |
blizzardMaxTempCBlizzard Max Temp | The maximum temperature a blizzard can spawn at in Celsius. Default: 0. |
blizzardWindMphBlizzard Wind (mph) | Wind threshold at which a blizzard spawns at. Default: 40. |
blizzards_sandstorms | Blizzards/Sandstorms |
blockBreakSoundPercentBlock Break Sound Percent | Percent of blocks that make a block breaking sound when picked up by a tornado. Default: 10. |
blockLightCountBlock Light Count | How many blocks can light up the clouds at once. Default: 256. |
blockLightGridSizeBlock Light Grid Size | How big each volume of block lights are. Default: 48. |
blockLightReachBlock Light Reach | How far the block's lights shine into the clouds. Default: 18. |
blockLightScanTicksBlock Light Scan Interval | How often block lights get updated in ticks. Default: 40. |
blockLightRadiusBlock Light Scan Radius | How far the block lights can be seen from. Default: 64. |
block_lights | Block Light Settings |
blockLightStrengthBlock Light Strength | How bright block lights are. Default: 1. |
blockLightsEnabledBlock Lights On Weather | Allow any block that lights up to light up clouds. Default: false. |
blocksPickedPerTickBlocks Per Tornado Per Tick | Maximum blocks a single tornado can damage per tick. Default: 256. |
noDebrisBlocksBlocks That Break | List of blocks that never turn into flying debris. |
blue | Blue Noise (still) |
blue_triangular | Blue Noise Triangular (still) |
chunkyBorderCenterXBorder Center X | Manual border center on the X-axis. Default: 0. |
chunkyBorderCenterZBorder Center Z | Manual border center on the Z-axis. Default: 0. |
borderDamageMarginBorder Damage Margin | How many blocks inward do tornadoes stop doing damage at. Default: 0. |
chunkyBorderRadiusXBorder Radius X | Manual border radius on the X-axis. Default: 5000. |
chunkyBorderRadiusZBorder Radius Z | Manual border radius on the Z-axis. Default: 5000. |
chunkyBorderShapeBorder Shape | SQUARE: Allows for squares and rectangles. CIRCLE: Allows for circles and ellipses. |
anvilWidthCap Spread Crosswind Percent | How wide the downwind cloud spreads. Default: 200. |
anvilReachCap Spread Downwind Percent | How far an anvil cloud spreads downwind. Default: 200. |
anvilAmountCap Spread Percent | How far an anvil cloud spreads. Default: 125. |
deckHeightVariationCloud Altitude Variation | Default: 141. |
cloudBandBottomCloud Band Bottom Y | Main cloud minimum height. Default: 320. |
cloudBandTopCloud Band Top Y | Main cloud maximum height. Default: 720. |
cloudCoreErosionCloud Core Erosion Percent | How far deep the erosion detail carves into clouds. Default: 45. |
cloudCrownRoundCloud Crown Roundness Percent | How round clouds are. Default: 200. |
cloudDenoiseColorCloud Denoise Color Share Percent | Helps preserve cloud color when denoising. Default: 100. |
cloudDenoiseEdgeHoldCloud Denoise Edge Hold Percent | Helps reduce cloud edge dither. Default: 60. |
cloudDenoiseFireflyCloud Denoise Firefly Clamp | Reduces firefly pixels. Default: true. |
cloudDenoiseModeCloud Denoise Kernel | RING: Basic denoising. ATROUS: Advanced denoising. Default: ATROUS. |
cloudDenoiseCloud Denoise Percent | Cloud denoising amount. Default: 100. |
cloudDenoiseRadiusCloud Denoise Radius | How far out denoising reaches from its origin. Default: 2. |
cloudDenoiseVarianceCloud Denoise Variance Guiding | Helps keep detail when denoising. ATROUS only. Default: true. |
cloudDensityCloud Density Percent | Changes the density of ALL clouds. Default: 100. |
cloudDitherCloud Dithering | Dithering type. Default: BLUE. |
cloudDomeCurveCloud Dome Curve Percent | Allows steeper cloud sides. Default: 20. |
cloudDrawStageCloud Draw Stage (frame order) | Don't touch unless you know what you are doing. |
cloudDriftFactorCloud Drift Factor | How many times faster clouds move depending on wind speed. Default: 1. |
cloudErosionCloud Erosion Percent | How much erosion detail clouds get. Default: 100. |
cloudExposureCloud Exposure Percent | Changes the exposure of ALL clouds. Default: 100. |
cloudExtinctionCloud Extinction Percent | How fast light gets absorbed into clouds. Default: 100. |
cloudRayQualityCloud Ray-March Quality | Recommended not to touch this unless you know what you are doing. Default: 18. |
cloudRenderDistanceCloud Render Distance | How far clouds render in blocks. Default: 2048. |
cloudRenderModeCloud Render Engine | Render Mode RAYMARCHED: The default render mode. BILLBOARD: Low detail mode. OFF: 0 modded clouds. |
cloudShadowHeightCloud Shadow Cast Height | How altitude plays into the position of the shadows. Lower clouds cast less off-set shadows. Default: 15. |
cloudShadowSoftnessCloud Shadow Softness | How soft the edge of the cloud shadows are. Default: 50. |
cloud_shadows | Cloud Shadows |
cloudShadowStrengthCloud Shadows On Ground | How strong the cloud shadows are. Default: 50. |
cloudSharpenEdgeCloud Sharpen Edge Bias Percent | Concentrates post-denoise sharpening to the cloud edges. Default: 70. |
cloudSharpenCloud Sharpen Percent | Sharpens clouds post-denoising. Default: 100. |
cloudTemporalCloud Temporal Denoise Percent | Temporal cloud denoising amount. Default: 0. |
clouds | Clouds |
squallDaysBetweenMaxDays Between Squalls (Max) | The maximum amount of days that must pass between squalls. Default: 12. |
squallDaysBetweenMinDays Between Squalls (Min) | The minimum amount of days that must pass between squalls. Default: 5. |
debrisFlingSpeedDebris Fling Speed | Extra speed added to debris when flung out. Default: 0. |
debrisLifetimeMaxDebris Lifetime (Max) | Maximum amount of time a debris block stays alive for in ticks. Default: 100. |
debrisLifetimeMinDebris Lifetime (Min) | Minimum amount of time a debris block stays alive for in ticks. Default: 20. |
debrisPercentDebris Percentage | The percentage of blocks that get turned into flying debris when picked up. The rest are discarded. Default: 25. |
debrisSpinSpeedDebris Spin Speed | How fast debris spin. Default: 20. |
debrisVelocityNoiseDebris Velocity Noise | The amount of noise added to the velocity of debris. Default: 0. |
weatherDebugViewDebug: Ray-March Heatmap | Leave at 0. Don't touch. |
radarDefaultRangeDefault Radar Range | What block radars default to when placed. Default: 640. |
cloudDenoiseFogDenoise In-Front-Of-Terrain Layer | Allows clouds in front of terrain to also get denoised. Default: true. |
denoising | Denoising/Dithering |
destruction | Destruction |
disableTornadoesDisable All Tornadoes | Set to true to disable all tornadoes. Default: false. |
easConfirmSecondsEAS Alert Confirmation | How long in seconds the EAS radio must be in a zone to activate. Default: 10. |
easVolumeEAS Radio Volume | EAS radio volume. Default: 100%. |
endPlanetNightDarknessEclipse Night Darkness | How dark it gets at night. Default: 75. |
debrisEnabledEnable Flying Debris | Yeah? Default: true. |
shaderpackFixesEnable Shaderpack Fixes | May or may not fix anything. Default: false. |
end_planet | End |
farLightVolumeFar Light Volume | Allows for lights to keep lighting up from afar. Default: true. |
farLightVolumeTicksFar Light Volume Rebuild (ticks) | How often to update far light volumes. Default: 2. |
farLightVolumeSizeFar Light Volume Size (cells) | How big the far light volumes are. Default: 24. |
cameraTumbleFirst-Person Tumble Percent | How fast your camera tumbles relative to the player. Default: 100. |
weatherFitToRefreshFit Weather To Refresh Rate | Set to true to automatically have your cloud rendering's resolution adjusted. Default: true. |
glassTintDistanceGlass Tint Range | How far away stained glass keeps its tint. Default: 256. |
globalBlocksPerTickGlobal Block Changes Per Tick | Maximum blocks all tornadoes worldwide can damage per tick. Default: 1024. |
guaranteedSupercellsPerDayMaxGuaranteed Supercells/Day (Max) | Maximum number of supercells that can happen in one day. Default: 3. |
guaranteedSupercellsPerDayMinGuaranteed Supercells/Day (Min) | Minimum number of supercells that can happen in one day. Default: 1. |
hailDamageHail Damage | How much damage hail does to players. Default: 1.5. |
hailTintTopHail Tint Height | How high green tinting goes up into a cloud. Default: 20. |
hideVanillaCloudsHide Vanilla Clouds | Really? Default: true. |
interleaved_gradient | Interleaved Gradient |
granulationLayer Granulation Percent | Cloud shaping. Default: 100. |
lenticularLenticular Clouds Percent | Layered, lens-like clouds that hover around. Default: 100. |
lenticularRiseLenticular Rise Threshold | Raise for more lenticular clouds. Default: 10. |
endPlanetLightYawLight Direction | The direction of the light in degrees. Default: 135. |
endPlanetLightPitchLight Height | The height of the light in degrees from the horizon. Default: 25. |
lighting | Lighting Settings |
lightningRangeLightning Range | How far from a player lightning can strike, in blocks. Default: 4096. |
cloudShadowBlockLightLights Ignore Cloud Shadows | How much torches, lanterns and glowstone keep the ground they light out of a cloud shadow. 0 dims them like everything else. Does nothing with a shaderpack. Default: 100. |
weatherFpsFollowsRefreshRateMatch Game Refresh Rate | Set to true to cap the cloud rendering to current Minecraft FPS (up to 240 FPS). Default: true. |
maxAmbientWindMphMax Ambient Wind (MPH) | Maximum ambient wind. Default: 40. |
maxRenderedInstrumentsMax Anemometers / Vanes Animated | How many anemometers or wind vanes can be rendered at once. |
beaconBeamMaxMax Beacon Beams | How many beams can light up the sky at once. Default: 8. |
billboardCloudBudgetMax Billboard Cloud Puffs | How many puffs can be rendered at once in thousands. Default: 12. |
obstructionLightMaxMax Exact Obstruction Lights | How many obstruction lights can glow at once. Default: 32. |
maxDebrisMax Flying Debris Blocks | Maximum number of flying debris that can exist at once. If it hits this cap, the oldest debris get killed. Default: 400. |
cloudMaxStepAlphaMax Opacity Per Sample Percent | The maximum opacity for all clouds. Default: 100. |
maxRenderedRadarsMax Radars Rendered | How many radar blocks can be rendered at once. |
maxClientParticlesMax Rain/Snow Particles (client) | How dense precipitation particles get. 0 disables precipitation particles. Default: 24. |
maxStormWindMphMax Storm Wind (MPH) | Maximum storm wind. Default: 70. |
maxSurfaceLayersMax Surface Layers | How high sand layers or snow layers can get. 8 allows them to turn into full blocks. Default: 8. |
tornadoMaxLifetimeSecondsMax Tornado Touchdown Time | The maximum amount of time in seconds a tornado can stay on the ground for. Default: 2000. |
tornadoMaxTravelMphMax Tornado Travel Speed (MPH) | Tornado speed limit basically. Default: 25. |
maxTornadoesMax Tornadoes At Once | Maximum number of tornadoes that can exist at once. Default: 6. |
maxTumbleweedsMax Tumbleweeds | The maximum number of tumbleweeds at once. Default: 12. |
tornadoMinLifetimeSecondsMin Tornado Touchdown Time | The minimum amount of time in seconds a tornado must stay on the ground for. Default: 200. |
naturalProtectedBlocksNaturally Protected Blocks | List of blocks that are invincible to tornadoes and wind unless they are placed by a player. |
nimbostratusNimbostratus Density Percent | How dense nimbostratus clouds are. Default: 100. |
none | No Dithering (raw banding) |
reinforcementBlacklistNon-Reinforceable Blocks | List of blocks that cannot be reinforced. |
obstructionLightPeriodObstruction Light Flash Period | How long obstruction lights take to pulse in ticks. Default: 90. |
obstructionLightGlowObstruction Light Glow Percent | How bright the block itself gets. Default: 85. |
obstructionLightRadiusObstruction Light Radius | How far the glow reaches from the block in blocks. Default: 90. |
obstructionLightRangeObstruction Light Search Range | How far you can see the glow from the block in blocks. Default: 128. |
obstruction_lights | Obstruction Light Settings |
obstructionLightStrengthObstruction Light Strength Percent | How bright obstruction lights light up the clouds. Default: 100. |
obstructionLightObstruction Lights | Enable obstruction lights to glow when powered. Default: true. |
endPlanetOrbitMinutesOrbit Period | How long it takes to orbit the planet in minutes. Default: 5. |
endPlanetRingTiltOrbital Inclination | Orbital inclination in degrees. Default: 20. |
ordered | Ordered 4x4 |
ordered_triangular | Ordered 4x4 Triangular (still) |
ambientCloudBrightnessOrdinary Cloud Brightness Percent | Changes the brightness of non-heavy storm/anvil clouds. Default: 130. |
orographicHeightOrographic Block Height Threshold | How high mountains have to be to start producing orographic clouds. Default: 95. |
orographicOrographic Cap Clouds Percent | Clouds that form around high mountains. Default: 120. |
overcastOvercast Amount | How cloudy it gets when it is overcast. Default: 1. |
anvilThicknessOverhang Depth | How low the anvil starts to form on the tower. Default: 600. |
shaderpackSceneBufferPack Scene Buffer (-1 = auto) | Don't touch unless you know what you are doing. Default: -1. |
windOverridesPer-Block Wind Resistance | List of blocks and the max wind resistance. Blocks not listed here are invincible to tornadoes and wind. |
performance | Performance Settings |
endPlanetBrightnessPlanet Brightness | How bright the planet is. Default: 90. |
endPlanetDepthPlanet Depth Below World | How far the planet is from the island in blocks. Default: 2500. |
endPlanetRadiusPlanet Radius | How big the planet is in blocks. Default: 64000. |
endPlanetSpinMinutesPlanet Spin | How long a day is on the planet in minutes. Default: 1. |
endPlanetShinePlanetshine On Block Undersides | How brightly the planet shines onto blocks. Default: 20. |
r2 | R2 Lattice (still) |
radarUpdateIntervalRadar Update Interval | How often radars update their maps in seconds. Default: 3. |
radarWarningUpdateTicksRadar Warning Update Interval | How often radar warnings update on maps in ticks. Default: 600. |
radars_sirens_alerts | Radars/Sirens/Alerts |
rainShaftBlueRain Curtain Blue Tint Percent | Sets rain curtain blueness. Default: 40. |
rainShaftBrightnessRain Curtain Brightness Percent | Sets rain curtain brightness. Default: 30. |
rainShaftDensityRain Curtain Density Percent | How dense rain curtains get. Default: 107. |
rainShaftOpacityRain Curtain Opacity Percent | How opaque rain curtains get. Default: 15. |
rainFogDropRain Curtain Reach | How far rain curtains reach before they dissipate, in blocks. Default: 270. |
weatherRegimeSpeedRainy/Sunny Day Change Speed | How fast it changes from cloudy to sunny over time. Default: 2. |
raymarching | Ray-Marching Mode Settings |
reinforceHighlightRangeReinforced Outline Range | How far in blocks a player can see which blocks are reinforced when holding the wrench. Default: 20. |
reinforceBonusMphReinforcement Bonus (MPH) | Sets how much more wind resistance reinforcement adds to reinforced blocks. Default: 30. |
reinforcing | Reinforcing |
respectWorldBorderRespect Vanilla World Border | Prevents tornadoes from doing damage/loading chunks outside the vanilla world border. Default: true. |
endPlanetRingAzimuthRing Facing | Which direction the rings face in degrees. Default: 255. |
endPlanetRingInnerRing Inner Edge Percent | How far the inner edge is from the planet. Default: 140. |
endPlanetRingOpacityRing Opacity | How opaque the rings are. Default: 110. |
endPlanetRingOuterRing Outer Edge Percent | How far the outer edge is from the planet. Default: 290. |
sandstormWindMphSandstorm Wind (mph) | Wind threshold at which a sandstorm spawns at. Default: 40. |
scourPerTickScour Changes Per Tick | How much scouring or debarking happens per tick. Default: 512. |
grassToDirtScour Grass To Dirt | Allow scouring and debarking to happen. Default: true. |
scourSoundPercentScour Sound Percent | Percent of scoured blocks that make a block breaking sound when scoured. Default: 0. |
shaderpack | Shaderpack Compatibility |
sirenRangeSiren Detection Range | How far in blocks a siren must be from high winds or a tornado to activate. Default: 1024. |
sirenVolumeSiren Volume | Tornado siren volume. Default: 100%. |
sirenWindThresholdSiren Wind Threshold (m/s) | Wind speed at which a siren activates without a tornado, in m/s. 35.76 m/s = 80 mph. Default: 35.76. |
soundSpeedMpsSpeed of Sound (m/s) | Used to set the speed of sound for far away thunder. Default: 343. |
squallBowPercentSquall Bow Percent | How curved the squall bow is. Default: 20. |
squallLengthMaxSquall Length Max | Maximum squall length in blocks. Default: 8192. |
squallLengthMinSquall Length Min | Minimum squall length in blocks. Default: 5120. |
squallLifetimeSecondsSquall Lifetime | Average lifetime of a squall in seconds. Default: 1200. |
squallMaxWindMphSquall Max Wind (MPH) | The maximum windspeeds of a squall. Default: 100. |
squallDepthMaxSquall Rain Depth Max | Maximum rain depth in blocks. Default: 2048. |
squallDepthMinSquall Rain Depth Min | Minimum rain depth in blocks. Default: 1024. |
squallSpawnDistanceSquall Spawn Distance | How far squalls typically spawn from players in blocks. Default: 3000. |
squallTornadoDropChanceSquall Tornado Chance Percent | The chance a squall drops a tornado. Default: 30. |
squallTornadoRearmSecondsSquall Tornado Re-arm | Minimum amount of time in seconds until the squall tries to drop another tornado once one dissipates. Default: 180. |
squallSpeedMphSquall Travel Speed (MPH) | Squall speed limit basically. Default: 15. |
squalls | Squalls |
endPlanetStarsStar Brightness | The star brightness. Default: 50. |
towerBaseHeightStorm Base Height Percent | How high up the supercell's base reaches. Default: 34. |
stormBrightnessStorm Brightness Percent | Changes the brightness of heavy storm clouds. Default: 80. |
stormSpawnDistanceStorm Spawn Distance | How far storms can spawn from a player in blocks. Default: 4096. |
stormTiltStorm Tilt | How far storms tilt depending on windspeed and direction in blocks. Default: 950. |
towerWidthStorm Tower Width Percent | Supercell tower width. Default: 100. |
gustStrengthStorm Turbulence Strength | Turbulence amount. Default: 0. |
storms | Storms |
stretchCloudEdgeStretch Clouds At Screen Edge | Allows for pixel stretching at the edge of the screen instead of just void. Default: true. |
endPlanetSunBrightnessSun Brightness | The brightness of the sun. Default: 300. |
sun_light | Sun Light |
endPlanetSunSizeSun Size | The angular radius of the sun. Default: 4. |
supercellSpawnAttemptSecondsSupercell Attempt Interval | How often supercells try to spawn in seconds. Default: 180. |
supercellFormSecondsSupercell Formation Time | How long supercells take to form in seconds. Default: 90. |
supercellSpawnCooldownSecondsSupercell Success Cooldown | How much time must pass for another supercell to spawn after one does. Default: 600. |
tornadoDropChanceSupercell Tornado Chance Percent | The chance a supercell will drop a tornado. Default: 67. |
supercells_tornadoes | Supercells/Tornadoes |
surfaceLayerRadiusSurface Layer Radius | How far sand layers or snow layers can pile up from a player in blocks. Default: 128. |
surfaceLayerRateSurface Layer Rate | How fast sand layers or snow layers pile up. Default: 6. |
terrainCloudsTerrain Clouds | Toggles lenticular and orographic clouds. Default: true. |
thunderVolumeThunder Volume | Thunder volume. Default: 100%. |
tornadicStormSlowdownTornadic Storm Slowdown Percent | How much a supercell slows down if it has a tornado. Default: 45. |
tornadoDamageDelaySecondsTornado Damage Delay | How long a tornado must wait to start doing damage once it touches down in seconds. Default: 30. |
tornadoDamageRangeTornado Damage Range | How close a tornado must be to a player for it to deal damage in blocks. Default: 512. |
tornadoDensityTornado Density | How dense tornadoes look. Default: 200. |
tornadoFormSecondsTornado Formation Time | How long a tornado takes to form in seconds. Default: 30. |
tornadoMergeDistanceTornado Merge Distance | How close two tornadoes must be to each other to merge in blocks. Default: 16. |
tornadoRearmSecondsTornado Re-arm Delay | Minimum amount of time in seconds until the supercell tries to drop another tornado once one dissipates. Default: 120. |
tornadoShadeTornado Shade Percent | Darkens tornadoes. Default: 100. |
tornadoCoverageTornado Solidity Percent | Helps keep tornadoes opaque. Default: 200. |
tornadoSpawnDistanceTornado Spawn Distance | How far tornadoes can spawn from a player in blocks. Default: 4096. |
tabletSurvivalSummonTornado Tablet Summons In Survival | Allow players to use the tornado tablet in survival mode to summon tornadoes. Default: false. |
stormTumbleTornado Tumble Strength Percent | How fast you tumble in super high winds. Default: 100. |
triangular | Triangular (still) |
tumbleweedRateTumbleweed Rate | The rate at which tumbleweeds spawn at. Default: 0.1. |
cloudGuardCeilingTurn Coverage Percent | How far out to render the clouds from the edge of your screen when turning. Default: 200. |
universal | Universal Settings |
endPlanetEnabledUranus In The End | Why not? Default: true. |
chunkyBorderEnabledUse Manual Border | Enables a manual border. Default: false. |
tornadoWallCloudHeightWall Cloud Height Percent | How high up the wall cloud forms above the funnel. Default: 50. |
tornadoWallCloudWall Cloud Size Percent | How big wall clouds are. Default: 100. |
undulatusWave Banding Percent | Cloud shaping. Default: 100. |
weatherMaxFpsWeather FPS Cap | Manually sets the max cloud rendering FPS. Set to 0 to have it uncapped. Default: 240. |
weatherFrameBudgetPercentWeather Frame Budget Percent | Used to balance how much of your rendering power goes to cloud rendering. Set to 0 to disable. Default: 75. |
weatherRenderScalePercentWeather Render Scale Percent | Manually sets the max cloud rendering resolution. Default: 100. |
cloudSunBrightnessWeather Sun Brightness Percent | How bright the sun is to the clouds. Default: 100. |
cloudSunSaturationWeather Sun Saturation Percent | How strongly the sun's color shows on cloud. Default: 100. |
cloudSunSizeWeather Sun Size Percent | How soft shadows inside cloud are. Default: 100. |
cloudSunWarmthWeather Sun Warmth Percent | Color temperature of the cloud's sun. Default: 100. |
white_noise | White Noise |
windAffectsItemsWind Affects Items & Orbs | Allows items and experience orbs to get pushed around like any other entity. Default: false. |
endPlanetBandStrengthWind Band Strength | How opaque the planet's wind bands are. Default: 200. |
windDamageThresholdMphWind Damage Threshold (MPH) | Minimum windspeed to start damaging entities at. Default: 120. |
windDirChangeIntervalTicksWind Direction Change Interval | How often wind starts changing direction in ticks. Default: 600. |
windDirDriftPerTickWind Direction Drift Rate | Speed at which wind direction changes. Default: 0.001. |
windLeanDegreesWind Lean | How far players lean in high winds in degrees. Default: 11. |
entityWindPushMphWind Push Threshold (MPH) | Minimum windspeed to start pushing entities at. Default: 80. |
speedUnitWind Speed Unit | MS (m/s), MPH, or KMH. |
windSpeedVariationWind Speed Variation Over Time | Wind speed change over time. Default: 0.25. |
windVeerWind Veer With Height | The maximum change in wind direction depending on elevation in degrees. Default: 55. |
winds | Winds |
world_border | World Border |