Adjust Your First-Person Hand Position and Scale
Opening the Viewmodel Settings
Press BACKSLASH to open the Viewmodel Changer GUI. You'll see a panel with multiple adjustment sliders and toggle options for controlling how your hand and held items appear in first-person view.
Positioning Your Hand
Locate the position sliders (typically labeled for X, Y, and Z axes). Use your mouse wheel over each slider or click directly on the slider bar to adjust:
- X-axis: Move your hand left or right on screen
- Y-axis: Move your hand up or down
- Z-axis: Move your hand closer to or farther from the camera
Small adjustments create subtle changes; larger movements shift your viewmodel significantly. Test each change by closing the GUI (press BACKSLASH again) and observing how your hand appears while holding a tool or block.
Scaling Your Hand
Find the scale slider to make your hand and held items appear larger or smaller. This is useful if you find the default size distracting or want a more immersive feel. Adjust gradually and close the GUI frequently to see real-time results in your game world.