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Variants And Ventures — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
boggedSpawnerChanceChance of Bogged spawners in dungeonsChance of bogged spawner in dungeons, for example 80% means that bogged spawner will be in place of 80% of all skeleton spawners in swamp biomes.
gelidSpawnerChanceChance of Gelid spawner in dungeonsChance of gelid spawner in dungeons, for example 80% means that gelid spawner will be in place of 80% of all zombie spawners in cold biomes.
huskSpawnerChanceChance of Husk spawners in dungeonsChance of husk spawner in dungeons, for example 80% means that husk spawner will be in place of 80% of all zombie spawners in desert biomes.
parchedSpawnerChanceChance of Parched spawners in dungeonsChance of parched spawner in dungeons, for example 80% means that parched spawner will be in place of 80% of all skeleton spawners in desert biomes.
straySpawnerChanceChance of Stray spawners in dungeonsChance of stray spawner in dungeons, for example 80% means that stray spawner will be in place of 80% of all skeleton spawners in cold biomes.
thicketSpawnerChanceChance of Thicket spawner in dungeonsChance of thicket spawner in dungeons, for example 80% means that thicket spawner will be in place of 80% of all zombie spawners in jungle biomes.
verdantSpawnerChanceChance of Verdant spawner in dungeonsChance of verdant spawner in dungeons, for example 80% means that verdant spawner will be in place of 80% of all skeleton spawners in jungle biomes.
enableBetterBoggedSpawnsEnable better Bogged spawnsWhen enabled, bogged can spawn instead of skeleton in swamp biomes.
enableBetterHuskSpawnsEnable better Husk spawnsWhen enabled, husk can spawn instead of zombie in desert biomes.
enableBetterParchedSpawnsEnable better Parched spawnsWhen enabled, parched can spawn instead of skeleton in desert biomes.
enableBetterStraySpawnsEnable better Stray spawnsWhen enabled, stray can spawn instead of skeleton in cold biomes.
enableBoggedSpawnersEnable Bogged spawners in dungeonsWhen enabled, spawners in dungeons in swamp biomes can be bogged spawners instead of skeleton spawners.
enableGelidEnable Gelid
enableGelidSpawnersEnable Gelid spawners in dungeonsWhen enabled, spawners in dungeons in cold biomes can be gelid spawners instead of zombie spawners.
enableGelidSpawnersInTrialChambersEnable Gelid spawners in Trial ChambersWhen enabled, spawners in trial chambers can be also gelid spawners.
enableGelidSpawnsEnable Gelid spawnsWhen enabled, gelid can spawn instead of zombie in cold biomes.
enableHuskSpawnersEnable Husk spawners in dungeonsWhen enabled, spawners in dungeons in desert biomes can be husk spawners instead of zombie spawners.
enableMurkEnable Murk
enableMurkSpawnersInTrialChambersEnable Murk spawners in Trial ChambersWhen enabled, spawners in trial chambers can be also murk spawners.
enableMurkSpawnsEnable Murk spawnsWhen enabled, murk can spawn in warm ocean biomes.
enableParchedSpawnersEnable Parched spawners in dungeonsWhen enabled, spawners in dungeons in desert biomes can be parched spawners instead of skeleton spawners.
enableStraySpawnersEnable Stray spawners in dungeonsWhen enabled, spawners in dungeons in cold biomes can be stray spawners instead of skeleton spawners.
enableThicketEnable Thicket
enableThicketSpawnersEnable Thicket spawners in dungeonsWhen enabled, spawners in dungeons in jungle biomes can be thicket spawners instead of zombie spawners.
enableThicketSpawnersInTrialChambersEnable Thicket spawners in Trial ChambersWhen enabled, spawners in trial chambers can be also thicket spawners.
enableThicketSpawnsEnable Thicket spawnsWhen enabled, thicket can spawn instead of zombie in jungle biomes.
enableVerdantEnable Verdant
enableVerdantSpawnersEnable Verdant spawners in dungeonsWhen enabled, spawners in dungeons in jungle biomes can be verdant spawners instead of skeleton spawners.
enableVerdantSpawnersInTrialChambersEnable Verdant spawners in Trial ChambersWhen enabled, spawners in trial chambers can be also verdant spawners.
enableVerdantSpawnsEnable Verdant spawnsWhen enabled, verdant can spawn instead of skeleton in jungle biomes.
murkSpawnMaxGroupSizeMaximum group size of MurkMaximum amount of murks spawned at once in warm ocean biomes.
murkSpawnMinGroupSizeMinimum group size of MurkMinimum amount of murks spawned at once in warm ocean biomes.
boggedMinimumYLevelMinimum Y level for Bogged spawnsMinimum Y level for bogged spawns, for example 62 means that bogged will spawn only above the ocean Y level.
gelidMinimumYLevelMinimum Y level for Gelid spawnsMinimum Y level for gelid spawns, for example 62 means that gelid will spawn only above the ocean Y level.
huskMinimumYLevelMinimum Y level for Husk spawnsMinimum Y level for husk spawns, for example 62 means that husk will spawn only above the ocean Y level.
parchedMinimumYLevelMinimum Y level for Parched spawnsMinimum Y level for parched spawns, for example 62 means that parched will spawn only above the ocean Y level.
strayMinimumYLevelMinimum Y level for Stray spawnsMinimum Y level for stray spawns, for example 62 means that stray will spawn only above the ocean Y level.
thicketMinimumYLevelMinimum Y level for Thicket spawnsMinimum Y level for thicket spawns, for example 62 means that thicket will spawn only above the ocean Y level.
verdantMinimumYLevelMinimum Y level for Verdant spawnsMinimum Y level for verdant spawns, for example 62 means that verdant will spawn only above the ocean Y level.
boggedSpawnChanceSpawn chance of BoggedSpawn chance of bogged, for example 80% means that bogged will spawn in place of 80% of all skeletons spawned in swamp biomes.
gelidSpawnChanceSpawn chance of GelidSpawn chance of gelid, for example 80% means that gelid will spawn in place of 80% of all zombies spawned in cold biomes.
huskSpawnChanceSpawn chance of HuskSpawn chance of husk, for example 80% means that husk will spawn in place of 80% of all zombies spawned in desert biomes.
parchedSpawnChanceSpawn chance of ParchedSpawn chance of parched, for example 80% means that parched will spawn in place of 80% of all skeletons spawned in desert biomes.
straySpawnChanceSpawn chance of StraySpawn chance of stray, for example 80% means that stray will spawn in place of 80% of all skeletons spawned in cold biomes.
thicketSpawnChanceSpawn chance of ThicketSpawn chance of thicket, for example 80% means that thicket will spawn in place of 80% of all zombies spawned in jungle biomes.
verdantSpawnChanceSpawn chance of VerdantSpawn chance of verdant, for example 80% means that verdant will spawn in place of 80% of all skeletons spawned in jungle biomes.
murkSpawnWeightSpawn weight of MurkSpawn weight of murk, the higher the value is, the more often murk spawns compared to other mobs in warm ocean biomes.
variantsandventures:variantsandventuresVariants&Ventures

Variantsandventures:Variantsandventures

OptionWhat it does
boggedBogged
gelidGelid (Frozen Zombie)
huskHusk
mod_mobsMod mobs
murkMurk (Sunken Skeleton)
parchedParched
strayStray
thicketThicket (Jungle Zombie)
vanilla_mobsVanilla mobs
verdantVerdant (Jungle Skeleton)