Wiki › Variants And Ventures › Configuration
Variants And Ventures — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
boggedSpawnerChanceChance of Bogged spawners in dungeons | Chance of bogged spawner in dungeons, for example 80% means that bogged spawner will be in place of 80% of all skeleton spawners in swamp biomes. |
gelidSpawnerChanceChance of Gelid spawner in dungeons | Chance of gelid spawner in dungeons, for example 80% means that gelid spawner will be in place of 80% of all zombie spawners in cold biomes. |
huskSpawnerChanceChance of Husk spawners in dungeons | Chance of husk spawner in dungeons, for example 80% means that husk spawner will be in place of 80% of all zombie spawners in desert biomes. |
parchedSpawnerChanceChance of Parched spawners in dungeons | Chance of parched spawner in dungeons, for example 80% means that parched spawner will be in place of 80% of all skeleton spawners in desert biomes. |
straySpawnerChanceChance of Stray spawners in dungeons | Chance of stray spawner in dungeons, for example 80% means that stray spawner will be in place of 80% of all skeleton spawners in cold biomes. |
thicketSpawnerChanceChance of Thicket spawner in dungeons | Chance of thicket spawner in dungeons, for example 80% means that thicket spawner will be in place of 80% of all zombie spawners in jungle biomes. |
verdantSpawnerChanceChance of Verdant spawner in dungeons | Chance of verdant spawner in dungeons, for example 80% means that verdant spawner will be in place of 80% of all skeleton spawners in jungle biomes. |
enableBetterBoggedSpawnsEnable better Bogged spawns | When enabled, bogged can spawn instead of skeleton in swamp biomes. |
enableBetterHuskSpawnsEnable better Husk spawns | When enabled, husk can spawn instead of zombie in desert biomes. |
enableBetterParchedSpawnsEnable better Parched spawns | When enabled, parched can spawn instead of skeleton in desert biomes. |
enableBetterStraySpawnsEnable better Stray spawns | When enabled, stray can spawn instead of skeleton in cold biomes. |
enableBoggedSpawnersEnable Bogged spawners in dungeons | When enabled, spawners in dungeons in swamp biomes can be bogged spawners instead of skeleton spawners. |
enableGelid | Enable Gelid |
enableGelidSpawnersEnable Gelid spawners in dungeons | When enabled, spawners in dungeons in cold biomes can be gelid spawners instead of zombie spawners. |
enableGelidSpawnersInTrialChambersEnable Gelid spawners in Trial Chambers | When enabled, spawners in trial chambers can be also gelid spawners. |
enableGelidSpawnsEnable Gelid spawns | When enabled, gelid can spawn instead of zombie in cold biomes. |
enableHuskSpawnersEnable Husk spawners in dungeons | When enabled, spawners in dungeons in desert biomes can be husk spawners instead of zombie spawners. |
enableMurk | Enable Murk |
enableMurkSpawnersInTrialChambersEnable Murk spawners in Trial Chambers | When enabled, spawners in trial chambers can be also murk spawners. |
enableMurkSpawnsEnable Murk spawns | When enabled, murk can spawn in warm ocean biomes. |
enableParchedSpawnersEnable Parched spawners in dungeons | When enabled, spawners in dungeons in desert biomes can be parched spawners instead of skeleton spawners. |
enableStraySpawnersEnable Stray spawners in dungeons | When enabled, spawners in dungeons in cold biomes can be stray spawners instead of skeleton spawners. |
enableThicket | Enable Thicket |
enableThicketSpawnersEnable Thicket spawners in dungeons | When enabled, spawners in dungeons in jungle biomes can be thicket spawners instead of zombie spawners. |
enableThicketSpawnersInTrialChambersEnable Thicket spawners in Trial Chambers | When enabled, spawners in trial chambers can be also thicket spawners. |
enableThicketSpawnsEnable Thicket spawns | When enabled, thicket can spawn instead of zombie in jungle biomes. |
enableVerdant | Enable Verdant |
enableVerdantSpawnersEnable Verdant spawners in dungeons | When enabled, spawners in dungeons in jungle biomes can be verdant spawners instead of skeleton spawners. |
enableVerdantSpawnersInTrialChambersEnable Verdant spawners in Trial Chambers | When enabled, spawners in trial chambers can be also verdant spawners. |
enableVerdantSpawnsEnable Verdant spawns | When enabled, verdant can spawn instead of skeleton in jungle biomes. |
murkSpawnMaxGroupSizeMaximum group size of Murk | Maximum amount of murks spawned at once in warm ocean biomes. |
murkSpawnMinGroupSizeMinimum group size of Murk | Minimum amount of murks spawned at once in warm ocean biomes. |
boggedMinimumYLevelMinimum Y level for Bogged spawns | Minimum Y level for bogged spawns, for example 62 means that bogged will spawn only above the ocean Y level. |
gelidMinimumYLevelMinimum Y level for Gelid spawns | Minimum Y level for gelid spawns, for example 62 means that gelid will spawn only above the ocean Y level. |
huskMinimumYLevelMinimum Y level for Husk spawns | Minimum Y level for husk spawns, for example 62 means that husk will spawn only above the ocean Y level. |
parchedMinimumYLevelMinimum Y level for Parched spawns | Minimum Y level for parched spawns, for example 62 means that parched will spawn only above the ocean Y level. |
strayMinimumYLevelMinimum Y level for Stray spawns | Minimum Y level for stray spawns, for example 62 means that stray will spawn only above the ocean Y level. |
thicketMinimumYLevelMinimum Y level for Thicket spawns | Minimum Y level for thicket spawns, for example 62 means that thicket will spawn only above the ocean Y level. |
verdantMinimumYLevelMinimum Y level for Verdant spawns | Minimum Y level for verdant spawns, for example 62 means that verdant will spawn only above the ocean Y level. |
boggedSpawnChanceSpawn chance of Bogged | Spawn chance of bogged, for example 80% means that bogged will spawn in place of 80% of all skeletons spawned in swamp biomes. |
gelidSpawnChanceSpawn chance of Gelid | Spawn chance of gelid, for example 80% means that gelid will spawn in place of 80% of all zombies spawned in cold biomes. |
huskSpawnChanceSpawn chance of Husk | Spawn chance of husk, for example 80% means that husk will spawn in place of 80% of all zombies spawned in desert biomes. |
parchedSpawnChanceSpawn chance of Parched | Spawn chance of parched, for example 80% means that parched will spawn in place of 80% of all skeletons spawned in desert biomes. |
straySpawnChanceSpawn chance of Stray | Spawn chance of stray, for example 80% means that stray will spawn in place of 80% of all skeletons spawned in cold biomes. |
thicketSpawnChanceSpawn chance of Thicket | Spawn chance of thicket, for example 80% means that thicket will spawn in place of 80% of all zombies spawned in jungle biomes. |
verdantSpawnChanceSpawn chance of Verdant | Spawn chance of verdant, for example 80% means that verdant will spawn in place of 80% of all skeletons spawned in jungle biomes. |
murkSpawnWeightSpawn weight of Murk | Spawn weight of murk, the higher the value is, the more often murk spawns compared to other mobs in warm ocean biomes. |
variantsandventures:variantsandventures | Variants&Ventures |
Variantsandventures:Variantsandventures
| Option | What it does |
|---|---|
bogged | Bogged |
gelid | Gelid (Frozen Zombie) |
husk | Husk |
mod_mobs | Mod mobs |
murk | Murk (Sunken Skeleton) |
parched | Parched |
stray | Stray |
thicket | Thicket (Jungle Zombie) |
vanilla_mobs | Vanilla mobs |
verdant | Verdant (Jungle Skeleton) |