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Unlit Campfire Mod Wiki › Guides › Unlit Campfire Core Mechanics

Unlit Campfire Core Mechanics

Placement and Lighting

When a player places a Campfire or Soul Campfire, it will appear in its 'unlit' state. To start the fire, players must use traditional ignition methods such as a Flint and Steel, Fire Charge, or any other tool capable of lighting blocks. This prevents immediate fire damage to the player upon placement.

Lit Time and Extinguishing

Once lit, campfires are no longer permanent light sources by default. They operate on a timer system:

  • Default Duration: 2000 game ticks (approximately 1 minute and 40 seconds)
  • Automatic Extinguishing: When the timer reaches zero, the campfire will naturally go out. This behavior can be toggled or adjusted in the configuration
  • Run Out Indicator: As the fire nears its end (defaulting to 600 ticks remaining), the light level emitted by the campfire will begin to decrease, providing a visual warning to the player that the fire needs more fuel

Environmental Interactions

  • Rain Sensitivity: Campfires can be configured to extinguish when exposed to rain. This adds a survival challenge, requiring players to build shelters or roofs over their cooking stations.
  • Particle Effects: While burning during rain, campfires produce significantly more smoke and steam particles (default factor of 2x), simulating the struggle of the fire against the moisture.
  • Sleep Integration: If enabled, the time spent sleeping in a bed will be added to the campfire's tick counter, ensuring that fires do not simply vanish instantly while the player skips the night.