Wiki › Uncharted Arcana › Configuration
Uncharted Arcana — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
affinity | Affinity |
almighty | Almighty |
angle_per_levelAngle Per Level | At level n, the allowable difference between the orientation toward an entity and the viewing angle is expressed by the following formula: n * (angle) * π / 180 |
extra_tagApplied Damage Tags | Manages the tags applied to attacks. If any invalid values are present, the default values will be used. |
base_costBase Level Cost | At level n, the consumed experience levels are calculated as: (Current Experience Levels) * (Cost Rate) / √n + (Base Cost) / n |
blacklistBlacklist | Exclude from overload targets. |
can_break_unbreakableBreak Unbreakable Blocks | At level 4, allows breaking normally unbreakable blocks such as Bedrock. Behavior is not guaranteed when used by non-player entities. |
stackableCan be stacked | You can increase the number of slots indefinitely by nesting them. |
curios_compatCurios Item Compatibility | Bonuses also apply to modifiers on Curios items. |
curse_of_enchantment | Curse of Enchantment |
curse_of_ignorance | Curse of Ignorance |
curse_of_intangibility | Curse Of Intangibility |
dexterity | Dexterity |
display_conditionDisplay Condition | ALWAYS: Always display CONDITIONAL: Display when the food level cap multiplier is not 1 NEVER: Do not display |
show_capDisplay the Cap | Ignored when percentage display is enabled! |
distortion | Distortion |
effective_for_all_blocksEffective for All Blocks | Whether the mining speed bonus is applied to blocks that do not have a preferred tool, such as glass. |
enchantment_settings | Enchantment Settings |
enchantment_togglingEnchantment Toggling | REQUIRES A SERVER RESTART! |
endless_appetite | Endless Appetite |
essence_of_enchantment | Essence of Enchantment |
expanse | Expanse |
feather_touch | Feather Touch |
food_level_displayFood Level Display | Compatible with appleskin! |
recover_healthHealth After Revival | The player's health after being revived by the effect. If set to 0, the player will die again on the next tick. |
hide_nameHide Item Name | Disabling this may improve compatibility with certain tooltip decoration mods. |
ignore_bypasses_invulnerability_tagIgnore Invulnerability-Piercing Damage | If disabled, Last Stand will not activate against damage with the BYPASSES_INVULNERABILITY tag (such as /kill or the void). |
include_overload_in_totalInclude Overload in total | Whether to include bonuses from overloading applied to other enchantments in the total level. Regardless of this setting, Overload levels are always applied to the level of Essence of Enchantment itself. |
last_stand | Last Stand |
cost_rateLevel Cost Rate | At level n, the consumed experience levels are calculated as: (Current Experience Levels) * (Cost Rate) / √n + (Base Cost) / n |
max_costMaximum Cost | Regardless of the two settings above, no more experience than this amount will be consumed. |
max_total_levelMaximum Total Level | Caps the total enchantment level used to prevent unlimited stat scaling from stacking excessive enchantments. |
multiplierModifier Bonus per Level (%) | Example: If set to 1, the modifier is increased by +20% at a total level of 20. |
mystic_remnants | Mystic Remnants |
nullification | Nullification |
over_mending | Over Mending |
overload | Overload |
percentage_stylePercentage Display | Displays the current value as a percentage of the current cap, with the cap set to 100%%, rather than displaying the actual value. |
save_block_entityPreserve Block Entity | Converts blocks into items while preserving their block entity data, such as the contents of a chest. |
save_block_statePreserve Block State | Converts blocks into items while preserving their block state, such as orientation. |
reactive_armor | Reactive Armor |
disabled_tagRemoved Damage Tags | Manages the tags removed from attacks. If any invalid values are present, the default values will be used. |
resilience | Resilience |
unbreakable_block_hardnessUnbreakable Block Hardness | The hardness value applied when mining unbreakable blocks, such as bedrock. |