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Trinkets Data Formats
Trinkets is entirely data-driven, meaning slots and entity configurations are handled via JSON files in data packs.
Slot Configuration
Slots are defined in data/<namespace>/trinkets/slots/<name>.json. A slot definition includes:
- Icon: The texture used for the slot in the UI.
- Priority: Determines the order in which slots appear.
- Size: The number of items the slot can hold (usually 1).
Entity Configuration
To determine which entities have access to which slots, Trinkets uses entity files located in data/<namespace>/trinkets/entities/<name>.json. By default, the mod provides a configuration for the player, but any living entity can be assigned trinket slots, allowing for complex mob equipment systems.
{
"entities": [
"minecraft:player"
],
"slots": [
"chest/necklace",
"hand/ring"
]
}