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Trade Post For Mine Colonies — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
baseRecyclerTimeBase Recycler TimeHow long should the recycler take to process items? (in ticks)
baseTradeSpeedBase Trade SpeedHow fast should trades be processed? Block positions per colony tick (per building level).
registerSoundChanceCash Register Sound ChanceWhat is the chance that a cash register will play a sound when an item is sold?
advertisingCooldownColony Ticks Between AdsHow many ticks must pass between advertising attempts (which may result in vacations)?
tradeCurrencyCurrency ItemWhat item is used as currency for trades? Specify in the format namespace:item. For example, minecraft:emerald or mctradepost:mctp_coin.
retainedSearchTierDifficultyDifficulty Modifier Per TierDifficulty penalty applied for each tier above Tier 1.
economicScalingEconomic ScalingFor economies balanced around player-sold items, what penalty or bonus is applied to marketplace sales? (0.0 = no change, > 0.0 = % bonus, < 0.0 = % penalty)
buttonEdit
flawlessRecyclingFlawless RecyclingStat level at which recycling is performed as well as possible.
guestsPerResortLevelGuests Per LevelNumber of guests per resort level that a resort can serve.
vacationImmunityThresholdImmunity ThresholdSkill level over which a citizen will never need a vacation.
importsPerLevelImports Per LevelNumber of imports allowed per Station building level.
vacationHealingIncrease AmountsSkill level increases given by a single vacation.
warehouseInventoryCooldownInventory CooldownFrequency of warehouse inventory updates in colony ticks (processor intensive).
retainedSearchInvestmentBaseXpInvestment Cost (in XP)Base experience cost of a single level of retained search investment.
retainedSearchInvestmentDaysInvestment DaysNumber of days the retained search will last.
mintingLevelMarketplace Mint LevelAt what level can the marketplace begin minting coins?
marketplaceMarketplace SettingsEdit settings for the Marketplace Hut and it's Economic Features.
maxAdSaturationMax Ad SaturationIncrease or decrease the time between vacations by adjusting this value up or down.
vacationMaxChanceMax Vacation ChanceMake vacations more or less likely by adjusting this value up or down.
maxDistanceMax. DistanceMaximum distance the outpost can be from the colony center. Note that large values will cause pathing exceptions.
outpostOutpost
outpostEnabledOutpost EnabledEnable the Outpost building.
petshopPet Shop SettingsEdit settings for the Pet Shop and it's features.
petsPerLevelPets Per LevelNumber of pets allowed per Pet Shop building level.
grindersPerLevelProcessors per LevelHow many grinders are available per level of the Recycling Center?
recyclerRecycler SettingsEdit settings for the Recycling Center and it's features.
resortResort SettingsEdit settings for the Resort Hut and it's features.
shoppingCooldownShopping CooldownHow long before visitors will consider shopping again?
stationStation Settings
subscriptionPriceMultiplierSubscription Price MultiplierAdditional cost multiplier applied when purchasing items via subscription.
vacationSusceptibilityThresholdSusceptibility ThresholdSkill level under which a citizen is more suceptable to needing a vacation.
trackValidationFrequencyTrack Validation FrequencyTick frequency of verifying tracks remain connected (processor intensive).
vacationIncomeVacation IncomeTrade Coins (‡) earned per vacation.
tradeCoinValueValue of a Trade Coin (‡)What is the value of a single trade coin?
shoppingChanceVisitor Shopping ChanceWhat is the percentage chance (per marketplace level) that a visitor will shop at the marketplace?
retainedSearchInvestmentLevelBonusXP Investment BonusPercentage points added to the chance for each investment level.