Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft
The Last Of Us Mod Wiki › Guides › The Last Of Us Infected Mobs

The Last Of Us Infected Mobs

The infected are the primary antagonists of the mod, categorized by their stage of infection. Each stage has unique behaviors, stats, and weaknesses.

Stage One: Runners & Crawlers

Runners are the most common infected. They are fast, agile, and can break through wooden doors. If a Runner is killed, there is a 1/3 chance it will spawn a Crawler, a torso-only variant that continues to pursue the player at a slower speed.

Mob Health Behavior Drops
Runner 20 HP Fast movement, door breaking, can 'rush' players from 8+ blocks away. Rags, Rotten Flesh
Crawler 10 HP Slow, low profile, spawns upon Runner death. Rags
Infected Soldier 30 HP A Runner wearing remnants of military gear; higher armor. Kevlar Scraps, Rags

Stage Two: Stalkers

Stalkers represent the second stage of infection. They are far more intelligent than Runners, possessing 'farsight' that allows them to spot players from great distances. They prefer to hide behind corners and attack from the rear.

  • Behavior: Stalkers will actively try to flank the player and remain silent until they strike.
  • Evolution: Runners have a 50% chance to evolve into Stalkers after 3 minutes and 20 seconds (4000 ticks).

Stage Three: Clickers

Clickers are the most iconic and dangerous common infected. They are completely blind but have enhanced hearing.

  • Detection: If a player is not crouching (sneaking) within a certain radius of a Clicker for more than 3 seconds, the Clicker will enter an 'Aggressive' state and hunt the source of the noise.
  • Stats: High health (50 HP) and high melee damage. They are difficult to kill with basic melee weapons.
  • Drops: Cordyceps Plant, Fungal Growth.

Stage Four: Bloaters & Shamblers

These massive infected are the final stages of the common infection cycle.

  • Bloater: A tank-like mob that throws Noxious Sacks. These sacks deal high direct damage and release a cloud of toxic gas on impact.
  • Shambler: Instead of throwing sacks, Shamblers release a constant cloud of green noxious gas when near a player. This gas deals rapid damage and prevents natural health regeneration.
  • Weakness: Both Bloaters and Shamblers are highly flammable. Setting them on fire slows them down significantly and increases the damage they take from all sources.

Boss: The Rat King

The Rat King is an extremely rare boss-level infected found in specific structures. It has massive health and can slam players into the ground. Upon death, it splits into a Stalker, a Clicker, a Bloater, and two Runners, forcing the player to fight a mini-horde immediately after the boss fight.