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The 360W Shaders Wiki › Guides › Reduce Eye Strain from Bright Areas

Reduce Eye Strain from Bright Areas

Understand the Bloom Effect

The 360W Shaders softens bright spots in the sky and on reflective blocks to reduce glare. This bloom effect is designed to mimic how real camera sensors handle overexposure, but you can adjust it.

Access Post-Processing Options

Open your shader settings and find the bloom, glow, or brightness softening controls. These post-processing effects are what make bright areas easier on your eyes.

Adjust Bloom Strength

Lower the bloom value to make bright areas sharper and more defined, which helps if you find the softening too aggressive. Increase it if you experience eye fatigue from harsh sunlight or bright snow biomes.

Test in Different Lighting

Fly through various environments—deserts, snowy plains, and clear skies—to see how your changes feel. The effect is most noticeable during midday or near water. Fine-tune until bright areas feel comfortable for long play sessions without losing the cinematic drone camera look.