Texture Locale Redirector Wiki › Guides › Organize Multiple Languages in One Resource Pack
Organize Multiple Languages in One Resource Pack
Planning Your Language Support
Before creating textures, decide which languages you want to support. Use standard Minecraft language codes:
en_usfor English (US)zh_cnfor Simplified Chineseja_jpfor Japanesefr_frfor Frenchde_defor German
And many others matching Minecraft's language system.
Creating the Directory Structure
Organize all language folders under a single resource pack:
`
resourcepack/
├── assets/mymod/textures/
│ ├── en_us/
│ ├── zh_cn/
│ ├── ja_jp/
│ └── (other language folders)
└── pack.mcmeta
`
Maintaining Consistency
Keep the same subfolder structure inside each language folder. If you have en_us/entity/sign.png, also create zh_cn/entity/sign.png and ja_jp/entity/sign.png in the same relative paths. This ensures players see textures in the correct locations regardless of their language setting.