Configuring Structure Generation with Structurify
Controlling Where and How Structures Spawn
Structurify gives you a central place to manage structure generation without editing each structure individually. The main options fall into a few categories.
Global toggles: You can disable all structures at once with a single setting, or leave the global switch on and disable only the specific structures you don't want.
Biome rules: For any structure, you can assign which biomes it is allowed to generate in, or blacklist biomes so it never appears there. This is useful when you want a structure to stay in its themed biome.
Spacing and separation: These values control how frequently a structure appears and how far apart instances are placed. You can adjust them globally or per structure.
Salt and frequency: These tune the randomness and consistency of placement, so you can make generation more predictable or more scattered.
Terrain conditions: Structures can be restricted to flat terrain or to areas where surrounding biomes meet your criteria.
All of this is configured through the mod's config files, so changes apply to new world generation.