Stellar Sky Mechanics
The mod introduces several deep mechanics that govern how the sky behaves and how it interacts with the Minecraft world.
Celestial Rotation
The sky rotates around a celestial pole, the position of which is determined by the world's Latitude. * At the Equator (0°), stars rise vertically and set vertically. * At the Poles (90° or -90°), stars move in horizontal circles around the zenith. * Intermediate latitudes result in the slanted paths typical of most real-world locations.
Time and Seasonal Cycles
Stellar Sky allows for the decoupling of the day/night cycle from the standard 20-minute Minecraft day.
| Feature | Description | Default Value |
|---|---|---|
| Day Length | The number of ticks it takes for the sun to complete one circuit. | 24,000 Ticks |
| Year Length | The number of days in a full seasonal cycle. | 365.25 Days |
| Axial Tilt | The tilt of the planet's axis, which causes seasons. | 23.5 Degrees |
As the year progresses, the sun's path shifts higher or lower in the sky, and the stars visible at night change, simulating the Earth's orbit around the sun.
Atmospheric Effects
The mod calculates atmospheric refraction and scattering. This means that objects near the horizon may appear slightly displaced, and the sky color transitions smoothly through various shades of blue, orange, and purple during sunrise and sunset.