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Stellar Sky Mod Wiki › Guides › Stellar Sky Mechanics

Stellar Sky Mechanics

The mod introduces several deep mechanics that govern how the sky behaves and how it interacts with the Minecraft world.

Celestial Rotation

The sky rotates around a celestial pole, the position of which is determined by the world's Latitude. * At the Equator (0°), stars rise vertically and set vertically. * At the Poles (90° or -90°), stars move in horizontal circles around the zenith. * Intermediate latitudes result in the slanted paths typical of most real-world locations.

Time and Seasonal Cycles

Stellar Sky allows for the decoupling of the day/night cycle from the standard 20-minute Minecraft day.

Feature Description Default Value
Day Length The number of ticks it takes for the sun to complete one circuit. 24,000 Ticks
Year Length The number of days in a full seasonal cycle. 365.25 Days
Axial Tilt The tilt of the planet's axis, which causes seasons. 23.5 Degrees

As the year progresses, the sun's path shifts higher or lower in the sky, and the stars visible at night change, simulating the Earth's orbit around the sun.

Atmospheric Effects

The mod calculates atmospheric refraction and scattering. This means that objects near the horizon may appear slightly displaced, and the sky color transitions smoothly through various shades of blue, orange, and purple during sunrise and sunset.