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Stealth And Alert — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
alert_indicatorAlert IndicatorSettings for the alert indicator HUD, which displays the alert level of surrounding enemies
alertAlert Information
alert_stateAlert State:
alert_symbolAlert SymbolSettings for the world-space alert symbol, which displays the current alert status of enemies
ally_colorAlly ColorMark's color for allies of players, such as Iron Golems created by players, Snow Golems, and pets (only to their owners)
always_successAlways SuccessWhether assassinations to SEEKERS can be performed successfully all the time
can_animals_be_assassinatedAssassinate Animals (Normal)Whether normal animals (excluding those in the SEEKERS tag) can be assassinated
can_animal_seekers_be_assassinatedAssassinate Animals (SEEKERS)Whether animals in the SEEKERS tag can be assassinated
can_bosses_be_assassinatedAssassinate BossesWhether bosses (if in the CAN_BE_ASSASSINATED tag) can be assassinated
can_pets_be_assassinatedAssassinate PetsWhether pets can be assassinated by their owners
can_players_be_assassinatedAssassinate PlayersWhether players can assassinate each other
can_villagers_be_assassinatedAssassinate VillagersWhether villagers (including wandering traders) can be assassinated
assassinationAssassinationSettings related to assassination mechanics
awarenessAwarenessSettings related to the increase and decrease rates of enemy awareness
decrease_basic_rateBasic Decrease RateThe basic rate at which awareness decreases when an enemy loses track of the player
increase_basic_rateBasic Increase RateThe basic rate at which awareness increases when an enemy spots a player
compatCompatibilityCompatibility settings for other mods
debug_modeDebug ModeSettings for Debug Mode
decrease_searching_factorDecrease Searching FactorThe factor by which the enemy's searching state affects the awareness decrease rate
decrease_suspicious_factorDecrease Suspicious FactorThe factor by which the enemy's suspicious state affects the awareness decrease rate
detectionDetectionSettings related to enemy vision, FOV, and detection ranges
vertical_down_fovDownward FOVThe vertical downward field of view of enemies (in degrees)
enableEnable Alert IndicatorWhether to display the alert indicator around the crosshair
enableEnable Alert SymbolWhether to display the alert symbol above enemies' heads
enableEnable AssassinationWhether to enable assassination feature
enableEnable Debug ModeWhether to display detailed alert status information above enemies' heads
turn_onEnable Sound Wave IndicatorWhether to display the sound wave indicator on the screen
enableEnable Spyglass MarkWhether to turn on mark feature when using spyglass
turn_onEnable Visibility IndicatorWhether to display the visibility indicator on the screen
guardvillagersGuard VillagersCompatibility for Guard Villagers
horizontal_fovHorizontal FOVThe horizontal field of view of enemies (in degrees)
hostile_colorHostile ColorMark's color for hostile mobs
increase_distance_factorIncrease Distance FactorThe factor by which the distance between the player and enemy affects the awareness increase rate
increase_searching_factorIncrease Searching FactorThe factor by which the enemy's searching state affects the awareness increase rate
increase_suspicious_factorIncrease Suspicious FactorThe factor by which the enemy's suspicious state affects the awareness increase rate
increase_visibility_factorIncrease Visibility FactorThe factor by which the player's visibility affects the awareness increase rate
max_rangeMax Detection RangeThe maximum distance at which enemies can see the player
max_distanceMax Mark DistanceThe maximum distance at which a mob can be marked
memory_ticksMemory DurationThe duration of an enemy's memory towards a player who has enraged it (in ticks)
min_invisible_distanceMin Invisible DistanceThe distance within which complete concealment fails against enemies
min_invisible_distance_to_trackingMin Invisible Distance (Tracking)The distance within which complete concealment fails against tracking enemies
neutral_colorNeutral ColorMark's color for neutral mobs
npc_colorNPC ColorMark's color for NPCs, such as Villagers and Wandering Traders
offset_from_boss_barOffset from Boss BarWhether the sound wave indicator offsets when a boss bar is visible. Recommended to turn off if you have manually adjusted position or scale of indicator
offset_from_jadeOffset from Jade TooltipWhether the sound wave indicator offsets when Jade mod's tooltip is visible. Recommended to turn off if you have manually adjusted position or scale of indicator or Jade tooltip
passive_colorPassive ColorMark's color for passive mobs, such as normal animals
patience_ticksPatience DurationThe duration of patience before an enemy loses interest in an LKP(Last Known Position) (in ticks)
positionPositionThe position offset of the sound wave indicator on the screen
radiusRadiusThe distance between the alert indicator and the crosshair
reaction_ticksReaction DurationThe reaction time required for an enemy to fully perceive a player after spotting them (in ticks)
scaleScaleThe scale of the alert symbol
sound_wave_indicatorSound Wave IndicatorSettings for the sound wave indicator HUD, which displays the sound you are producing
spyglass_markSpyglass MarkSettings for marking mobs through spyglass
success_chanceSuccess ChanceIf Assassination Always Success is false, the chance of successfully performing an assassination to SEEKERS
tracking_ticksTracking DurationThe duration before an enemy loses track of a player since unable to see them (in ticks)
vertical_up_fovUpward FOVThe vertical upward field of view of enemies (in degrees)
visibility_detection_range_reduction_modelVisibility Detection Range Reduction ModelThe mathematical model for reduction of enemies' detection range influenced by visibility LINEAR: Steadily reducing SQUARE ROOT: Reducing quickly at first, then slowly SMOOTHSTEP: Reducing slowly at first and end, quickly at medium
visibility_indicatorVisibility IndicatorSettings for the visibility indicator HUD, which displays your current visibility
visibility_max_detection_range_reduction_percentageVisibility Max Detection Range Reduction PercentageThe max reduction percentage of an enemy's detection range influenced by visibility
visibility_thresholdVisibility ThresholdThe visibility threshold for players to enter a fully concealed state (*100%)

Compat

OptionWhat it does
apply_guardvillagers_reputation_configApply Guard Villagers Config of ReputationWhether to apply Guard Villagers mod's config of villager reputation threshold, below which the player will get attacked by Guard Villagers

Sound Wave Indicator

OptionWhat it does
xXThe X offset of the sound wave indicator on the screen
yYThe Y offset of the sound wave indicator on the screen

Visibility Indicator

OptionWhat it does
xXThe X offset of the visibility indicator on the screen
yYThe Y offset of the visibility indicator on the screen