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Snassets Library General Wiki › Guides › Find and Identify Available SnAssets Sounds

Find and Identify Available SnAssets Sounds

Locating the Asset Files

SnAssets Library organizes all audio into logical categories. The sounds are stored in the mod's JAR file under the assets/snassets/sounds/ directory. You can extract or browse the mod file to see the full directory structure.

Sound Categories

Assets are grouped by type:

  • Weapons & Combat – rifle fire, reloads, shell casings, bullet impacts
  • Explosions & Rockets – blast sounds, rocket launches, detonations
  • Vehicles – car doors, engine sounds, wheel rolling on different surfaces
  • Ambient – wind, rain, weather effects
  • Debris & Impacts – material-specific hit sounds

Referencing Paths

Each sound file corresponds to a path you'll use in your sounds.json. For example, a file at assets/snassets/sounds/weapons/rifle/fire_01.ogg becomes snassets:weapons/rifle/fire_01 in your code.

Browse the extracted mod folder or check community documentation to preview available sounds before integrating them into your project.